Really like those ideas :DI think the rooms over the lower turrets (the round ones with the windows) should be conference rooms or something like that.
I'm honestly not sure what to do with the large section. Maybe a conference center for large events (like livestream Q&As)? Put a podium in the middle (fairly large and impressive ), some structure from the ceiling and walls, maybe delineate the sides off a bit. (I mean put posts down fairly often, enough that you can still tell that it's the same room, but enough that you can see it's a separate section.
Naturally...and then shoot them in the face? :p
Awesome, the vibe of those two films was really what i was going for in this particular part of the station. Places will definitely be named, as the station is farrr too big for it to be done any other way practically. So far I've broken the station up into compass directions (North, East, South, West) and will probably then be named according to the floor / area and then if i need to go even more in depth to estates or something we'll have to wait and see, then places will get individual names. So the tavern/bar will have a name, and it may be located in the East Slums of Smugglers Cove.The underbelly of your station is looking fantastic so far, really gives off vibes similar to Blade Runner or the colony in the new Total Recall movie, or even similar to the bar in Star Wars (episode 2?) on the ground level of Coruscant. I believe I am not alone in wondering if you will name the various meeting places in your station, that way, for example, I am on a bounty hunting mission and need to meet with a contact for intel, I can get them to "meet me at the Yhole Tavern at Smugglers Cove" etc.