I've recently noticed that storages will pull whatever a factory has in it if they are set to auto-pull everything, and this includes what the factory needs to make the item its producing, and for me, that is a problem because I don't want to set up my storage so it doesn't pull anything that is in the manufacturing tab because that is tedious (IDEA: Be able to remove a category of pulls the same way you can add one) and I have to copy those settings over to three other storages.
As an added bonus, what if i want to produce standard armor? "Just give it hull and a hardener" Yes, but then the storage is going to pull the hull out because the only things that the storage doesn't pull are the ones in manufacturing, yet hull isn't in manufacturing. "Just remove hull from the storage auto-pull" Of course, but what if I want to produce hull, the storage won't be taking it out when it's finished because I've now removed it from the auto-pull.
See my problem?
Here's how i want it solved: The storage recognizes that it's pulling from a factory, it goes and checks what the factory is producing and what it needs to produce that, and makes sure to not pull the ingredients out.
Another solution: Once a factory produces something, it checks whether or not it is connected to another inventory and, if it is, sends the finished product there.
I genuinely hope this makes it into the game soon.
As an added bonus, what if i want to produce standard armor? "Just give it hull and a hardener" Yes, but then the storage is going to pull the hull out because the only things that the storage doesn't pull are the ones in manufacturing, yet hull isn't in manufacturing. "Just remove hull from the storage auto-pull" Of course, but what if I want to produce hull, the storage won't be taking it out when it's finished because I've now removed it from the auto-pull.
See my problem?
Here's how i want it solved: The storage recognizes that it's pulling from a factory, it goes and checks what the factory is producing and what it needs to produce that, and makes sure to not pull the ingredients out.
Another solution: Once a factory produces something, it checks whether or not it is connected to another inventory and, if it is, sends the finished product there.
I genuinely hope this makes it into the game soon.