Give us the ability to automate shipyards so that when certain conditions occur (i.e. material levels reached, enemy detected, or fleet or station taking damage) shipyard begins producing and completed ships automatically join a set fleet (i.e. give shipyards ability to have a set "rally point," in RTS terms) and immediately move to that fleet's location, adopt its current posture and it's last received order.
I've been so impressed with the results of tying shops into the logic system, I think shipyards need to be next in line for a logic enhancement (along with fixing some of the main shipyard bugs, of course). We should be able to automate shipyards to produce when sufficient supply exists and fleet those ships up automatically. This probably wouldn't be too hard.
Somewhat harder, but very complimentary would be linking fleets to the logic grid. It may require a fleet command block or some such to achieve (hopefully not). Then fleet command could be tied into logic circuits and run through a display. Also, if logic were able to respond to fleet status changes such as engaging an enemy, taking a certain percentage HP damage, or being eliminated, fleets could be automatically resupplied from primary shipyards.
With shipyards & fleets intelligently tied to logic, a leader could organize permanent, standing defense fleets at planets, stations, and other strategic points and change these on the fly. It could very much change the way stations are typically so vulnerable if an attack on a station triggered a command to a designated patrol fleet standing by to jump into the sector and defend that station.
It may also be the key to a bypass solution for fleets maintaining their orders while the fleet owner is offline if, when loaded, they check a logic system or fleet block to see what they should be doing and if their posture towards the player who caused them to load in should be aggressive, defensive, passive, evasive, completely idle, etc.
I've been so impressed with the results of tying shops into the logic system, I think shipyards need to be next in line for a logic enhancement (along with fixing some of the main shipyard bugs, of course). We should be able to automate shipyards to produce when sufficient supply exists and fleet those ships up automatically. This probably wouldn't be too hard.
Somewhat harder, but very complimentary would be linking fleets to the logic grid. It may require a fleet command block or some such to achieve (hopefully not). Then fleet command could be tied into logic circuits and run through a display. Also, if logic were able to respond to fleet status changes such as engaging an enemy, taking a certain percentage HP damage, or being eliminated, fleets could be automatically resupplied from primary shipyards.
With shipyards & fleets intelligently tied to logic, a leader could organize permanent, standing defense fleets at planets, stations, and other strategic points and change these on the fly. It could very much change the way stations are typically so vulnerable if an attack on a station triggered a command to a designated patrol fleet standing by to jump into the sector and defend that station.
It may also be the key to a bypass solution for fleets maintaining their orders while the fleet owner is offline if, when loaded, they check a logic system or fleet block to see what they should be doing and if their posture towards the player who caused them to load in should be aggressive, defensive, passive, evasive, completely idle, etc.