I was thinking of AI factions and the like and had the idea that colours are a big part of determining who a ship belongs to. To that end I thought maybe we could use a 'place holder' block for the colours that are then applied during assembly or spawn. This should explain the idea in steps:
The perk is you can have a rainbow of appearances without having to actually make another blueprint/schematic and it's particularly useful in AI Factions when they might well be using the same ship in many different factions.
Since this would only be a minor addition of stored data in the ship design (and could be ignored by simply being left blank) it shouldn't be a game breaker. Kinda like a ship wide search & replace on spawn/creation of a new vessel (MOB, admin or shipyard).
One could even have belonging to a faction makes your primary & secondary colours pre-selected and not changeable.
- During design all blocks are normal but 1 type/colour is selected a default primary and another a default secondary colour. Build as per usual (maybe these blocks are a drop down selection in the Core)
- When the ship is constructed in a shipyard (or spawned as a MOB) the default primary and secondary can be replaced with another colour of the same hull type.
- Factions can select default primary & secondary colours (setting for AI factions)
The perk is you can have a rainbow of appearances without having to actually make another blueprint/schematic and it's particularly useful in AI Factions when they might well be using the same ship in many different factions.
Since this would only be a minor addition of stored data in the ship design (and could be ignored by simply being left blank) it shouldn't be a game breaker. Kinda like a ship wide search & replace on spawn/creation of a new vessel (MOB, admin or shipyard).
One could even have belonging to a faction makes your primary & secondary colours pre-selected and not changeable.