- Joined
- Jan 16, 2015
- Messages
- 298
- Reaction score
- 81
Having 2 issues with my current ship I have not experienced before. I started this ship a couple of days before the latest update. The problems have been there since then.
First problem.
Normally I can open up the ship entity menu just fine on most ships I have built. At most I get a very minor pause before it opens.
Yet with my current new build every time I open the entity menu the game hangs for up to a few minutes before the menu opens and the game resumes (all the animated blocks go mental like they are playing back every frame from the time I opened the menu up in fast forward.) Occasionally the game just permanently freezes no matter how long I wait.
I have reloaded this ship from blueprints both online and off, saved new prints, stripped it down and rebuilt great chunks of it, removed all of its systems, shields weapons, thrusters, power etc. and still the problem remains.
Kind of makes things problematic as the ship works fine, but I am stuck if I need to open doors activate docked ships and turrets or check weapon stats etc that can only be accessed by this menu. Kind of a bad thing to have if attacked and I need to access that menu.
Second problem.
My power on the same ship fluctuates if I go over half the ships shield recharge rate.
e.g if the charge rate is 5000/10000 then all is fine, go to 5001/10000 or higher and my power drops slightly like a tick, the more over it I go the more frequently the drop ticks over. like 100% 100% 100% 98% 100%
go over more and it is like 100% 99% 100% 99% 100%
Similar to if you have factories activated on a station or base that use just enough power to drop your total briefly per tick.
More of an annoyance than anything major. But it does seem to impact some systems like weapons. I notice with a rapid firing AMC when the power drops it kind of skips a round of projectiles.
Again this seems to be a problem I am only getting with this ship. I stripped out every power using block type one at a time and discovered it was the shield rechargers doing it. Slowly replaced them until I noticed the spike at around the 50% recharge mark. Does not seem to matter how big or small the shield recharge cap is,
1000, 10000, 10000000. Go over 50% and it occurs.
Current ship stats:
Mass: 62591.0
Length: 493m Height 144m Width 109m
Power: 73150467.5 (2834099.8 e/sec)
Shields: 10494930.0/1.049493E7 (<--Just noticed that. lolwut)
Blocks R/C: 6677/121747 PowerCons: 36723.0
Put a lot of work into this ship before I noticed the problems, would hate toscrap it, any ideas of if it is completely bugged, fixable or should I attempt to copy n paste the whole ship onto a new core.
The ship core is about the only thing I can think of that has not been replaced. Could that be bugged?
First problem.
Normally I can open up the ship entity menu just fine on most ships I have built. At most I get a very minor pause before it opens.
Yet with my current new build every time I open the entity menu the game hangs for up to a few minutes before the menu opens and the game resumes (all the animated blocks go mental like they are playing back every frame from the time I opened the menu up in fast forward.) Occasionally the game just permanently freezes no matter how long I wait.
I have reloaded this ship from blueprints both online and off, saved new prints, stripped it down and rebuilt great chunks of it, removed all of its systems, shields weapons, thrusters, power etc. and still the problem remains.
Kind of makes things problematic as the ship works fine, but I am stuck if I need to open doors activate docked ships and turrets or check weapon stats etc that can only be accessed by this menu. Kind of a bad thing to have if attacked and I need to access that menu.
Second problem.
My power on the same ship fluctuates if I go over half the ships shield recharge rate.
e.g if the charge rate is 5000/10000 then all is fine, go to 5001/10000 or higher and my power drops slightly like a tick, the more over it I go the more frequently the drop ticks over. like 100% 100% 100% 98% 100%
go over more and it is like 100% 99% 100% 99% 100%
Similar to if you have factories activated on a station or base that use just enough power to drop your total briefly per tick.
More of an annoyance than anything major. But it does seem to impact some systems like weapons. I notice with a rapid firing AMC when the power drops it kind of skips a round of projectiles.
Again this seems to be a problem I am only getting with this ship. I stripped out every power using block type one at a time and discovered it was the shield rechargers doing it. Slowly replaced them until I noticed the spike at around the 50% recharge mark. Does not seem to matter how big or small the shield recharge cap is,
1000, 10000, 10000000. Go over 50% and it occurs.
Current ship stats:
Mass: 62591.0
Length: 493m Height 144m Width 109m
Power: 73150467.5 (2834099.8 e/sec)
Shields: 10494930.0/1.049493E7 (<--Just noticed that. lolwut)
Blocks R/C: 6677/121747 PowerCons: 36723.0
Put a lot of work into this ship before I noticed the problems, would hate toscrap it, any ideas of if it is completely bugged, fixable or should I attempt to copy n paste the whole ship onto a new core.
The ship core is about the only thing I can think of that has not been replaced. Could that be bugged?