This is an entirely new idea that has never come up before on forums, as far as I can tell, so I'm starting a thread about it, with my own ideas.
The Issue
Currently in starmade if you take a ship and only show certain parts, most parts show dynamic infrastructures, grids running across the ship, and reactor cubes spaced throughout the ship. One exception, however, is shields. Shields have no power bonuses, they work just as well individually as in long chains or cubeish reactors. The result is ship shield layout looking like a huge cube in the middle of the ship, and a splattering of blocks where they fit into the interior. No strategy needed. One layout is as good as any other.
My solution
Shield Shape
Shields should have some sort of bonus shape, like with power reactors having the xyz axis bonus. I think it should be a circle bonus, where if a group of shields are placed in a perfect sphere or ellipsoids, the shields get a bonus in that the sphere has the same effect as a cube(if you have a 10x10x10 sphere of capacitors, it's shield increase is the same as a 10x10x10 cube.) This would make shield layouts more interesting, and save resources and let ships have more space. There would be a new option in the advanced build mode that would make your 10x10x10 cube you place be a 10x10x10 sphere. It would also work with 10x5x10, to make ellipsoids, or 3d ovals.
Shield Location
It would be cool if shields benefited or were weakened by their location. My idea is that any shield group would have a center, determined by it's shape. That center would ether measure the distance to the core - the distance to the outside of the cluster, or measure the distance to the outside of the ship(when the measure line would go out forever without touching the ship again) - the distance to the outside of the cluster, drawing a straight line to that point. I would make a ratio of the two numbers. If it is a grouping of capacitors, the closer it is to the core in the ratio, the greater bonus it gets. The closer it is to the outside in the ratio, the greater tax it would get. Shield rechargers would work the opposite, the farther from the outside, the less bonus it gets. At 1:1 there would be no bonus or tax. Bonus and tax would max out at 2x better and 1/2 as strong. This would look really cool, with reachargers, because there would be "bubbles" on the outside of ships with only a thin layer of armor between it and the outside, resulting in mon cari style ships:
https://s-media-cache-ak0.pinimg.com/736x/d3/23/b5/d323b5a40ef99adb4cd1ea7a52cde1b2.jpg
These changes would be really cool, and would add strategy to shield placement. Please stay on topic, and have your own ideas and contribute to others.
The Issue
Currently in starmade if you take a ship and only show certain parts, most parts show dynamic infrastructures, grids running across the ship, and reactor cubes spaced throughout the ship. One exception, however, is shields. Shields have no power bonuses, they work just as well individually as in long chains or cubeish reactors. The result is ship shield layout looking like a huge cube in the middle of the ship, and a splattering of blocks where they fit into the interior. No strategy needed. One layout is as good as any other.
My solution
Shield Shape
Shields should have some sort of bonus shape, like with power reactors having the xyz axis bonus. I think it should be a circle bonus, where if a group of shields are placed in a perfect sphere or ellipsoids, the shields get a bonus in that the sphere has the same effect as a cube(if you have a 10x10x10 sphere of capacitors, it's shield increase is the same as a 10x10x10 cube.) This would make shield layouts more interesting, and save resources and let ships have more space. There would be a new option in the advanced build mode that would make your 10x10x10 cube you place be a 10x10x10 sphere. It would also work with 10x5x10, to make ellipsoids, or 3d ovals.
Shield Location
It would be cool if shields benefited or were weakened by their location. My idea is that any shield group would have a center, determined by it's shape. That center would ether measure the distance to the core - the distance to the outside of the cluster, or measure the distance to the outside of the ship(when the measure line would go out forever without touching the ship again) - the distance to the outside of the cluster, drawing a straight line to that point. I would make a ratio of the two numbers. If it is a grouping of capacitors, the closer it is to the core in the ratio, the greater bonus it gets. The closer it is to the outside in the ratio, the greater tax it would get. Shield rechargers would work the opposite, the farther from the outside, the less bonus it gets. At 1:1 there would be no bonus or tax. Bonus and tax would max out at 2x better and 1/2 as strong. This would look really cool, with reachargers, because there would be "bubbles" on the outside of ships with only a thin layer of armor between it and the outside, resulting in mon cari style ships:
https://s-media-cache-ak0.pinimg.com/736x/d3/23/b5/d323b5a40ef99adb4cd1ea7a52cde1b2.jpg
These changes would be really cool, and would add strategy to shield placement. Please stay on topic, and have your own ideas and contribute to others.