Rejected Shield management

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    Shield Management


    Hi
    Today I look to the shields;

    Their mechanism is pretty simple, that's why i have this:

    This is an exmple: the shield surround the ship without touching the blocs.

    With this we cand do an improvement, their management:

    The circles is an representation of the shield:

    We can redistribute power of the shield at other parts to empowered them.

    good idea? me too!
     
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    Certainly not the first to propose bubble shields, but I do like the (Star Wars EU-like) mechanism of choosing where your shields are strongest, which leads to localized shields failures, particular weakpoints, etc. Also, it allows for starfighter tactics to become more valuable---a salvo of starfighter missiles/projectiles won't then need to disable the shields of the entire enemy vessel, just a section, before making a second run to destroy the ship.
     

    Lecic

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    Definitely no thanks. Bubble shields would encourage people to try and ram to stick their guns under the bubble and ignore the enemy shields, which sounds like a disgusting laggy nightmare to me. Rerouting shield strengths to different areas is also not something I agree with. Shields are supposed to be everywhere and equal. if you want stronger protection in one specific area, use armor, and design your ship with good armor locations.
     

    Keptick

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    There are three certain things in a starmader's life: Taxes, death, and bubble shield suggestions.