I suggest adding a shield efficiency value in config. It would define how much damage is absorbed by shield and how much will pass through. Value should be between 0.01 and 1 (1% and 100%) So 0.95 would mean that 95% of the damage is done to shield and 5% will be done to blocks. Some hardcode players and especially haters of borg system only trollships may like this idea. Some people may not like this idea at all so...
This vould be optional and default should stay at 1.
This is not first time this is being suggested, visit the original suggestion:
http://starmadedock.net/threads/shield-penetration-armor-relevance-and-system-damage.2776/
But since we now have got HP system and shipyards for repairs, some ideas may be outdated but still valid.
This vould be optional and default should stay at 1.
This is not first time this is being suggested, visit the original suggestion:
http://starmadedock.net/threads/shield-penetration-armor-relevance-and-system-damage.2776/
But since we now have got HP system and shipyards for repairs, some ideas may be outdated but still valid.