- Joined
- Aug 1, 2013
- Messages
- 57
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This is happening hourly as members build alrge or long ships and get them anywhere near each other, planets, or stations. The server ping will skyrocket and the clients FPS will drop to 2 or below, depending on how clsoe the ship is. If It's a medium sized ship on a planet the ping will be greater than 8000 and FPS in teh area is down to 1 or 2 per 5 seconds. This screenshot was a rare moment when the fps was up (it happens for short spurts then goes down to 1 or less).
[Sep 13, 2013 2:46:56 PM] STDERR: [CC]INFO: RigBExOrig@1398838476([CubesShape|SER Ship[Executrix](123735)]): (251.17079, -323.67783, -79.627426); RigBExOrig@1036355435([CubesShape|SER Ship[DSS_Phoenix](141284)]): (-432.6502, -434.484, -58.194458) UPDATE#: 9886
[Sep 13, 2013 2:46:56 PM] STDERR: [CUBECUBE] CUBECUBE COL: 56 ms; NarTests: 0; overlappingSingleBlockAABBs: 0; handle: 38220 of MAX 101754576; DistiTime: 0;NarrTime: 0; Oct: 0 call(0) retr(0) aabb(0); on Ship[Executrix](123735): COUNT 618; TOTEl 81518; Ship[DSS_Phoenix](141284): COUNT 633; TOTEl 99106 on Server(0);OverlappingBOX A (-288, -80, -32)-(16, 304, 320); B (-480, -320, 144)-(-144, 48, 480)
[Sep 13, 2013 2:46:56 PM] STDERR: [CC]INFO: RigBExOrig@1398838476([CubesShape|SER Ship[Executrix](123735)]): (251.17079, -323.67783, -79.627426); RigBExOrig@1036355435([CubesShape|SER Ship[DSS_Phoenix](141284)]): (-432.6502, -434.484, -58.194458) UPDATE#: 9886
[Sep 13, 2013 2:46:56 PM] STDERR: [CUBECUBE] CUBECUBE COL: 56 ms; NarTests: 0; overlappingSingleBlockAABBs: 0; handle: 38220 of MAX 101754576; DistiTime: 0;NarrTime: 0; Oct: 0 call(0) retr(0) aabb(0); on Ship[Executrix](123735): COUNT 618; TOTEl 81518; Ship[DSS_Phoenix](141284): COUNT 633; TOTEl 99106 on Server(0);OverlappingBOX A (-288, -80, -32)-(16, 304, 320); B (-480, -320, 144)-(-144, 48, 480)