You can't put two competing systems into a game where one of them is defacto superior, which computers are to logic, the inferior one wont see use.
THEY'RE NOT COMPETING SYSTEMS. They work together. You'd still use logic to control certain elements, you'd just use computers for larger, more meaningful controls. Like how a computer has peripherals. The doors would still have a control circuit, the computer would just be able to send an open/close command. Lifts would still have a system determining route, the computers can just be used to tell it which floor to travel to without needing a massive number pad.
Whats the point of this? Only 1% of people should be able to build in starmade, and that's okay? And i thought i was elitist...
His point was that in the real world, very few people actually program. You don't have to program the features that your computer uses, people like schema do, and you make use of them. What's to stop that happening in the game? We already do that with blueprints and the community content.
YOU. DON'T. NEED. THIS.
I mean that is one cool as fuck display, but you don't need this.
Why dont you make a request for adding graphs to display blocks instead if this is so important?
You didn't read it properly did you. We're getting command chairs. You'll sit on the bridge of your ship controlling it from there. Which means we're going to need world space UI elements, hence the reason we can add the tags to the display blocks already. They're just not good enough for use as a HUD element in that way yet. We can design our own bespoke systems for our own bespoke ships.
We're playing a game focused on creativity. We don't
have to build nice looking ships, we choose to though. If we didn't want to build systems and ships ourselves, we could all go play Elite Dangerous or EVE.
THEN WHY ISN'T THIS HAPPENING IN THE OTHER GAMES THAT IMPLEMENTED THIS??? WHERE ARE THESE FEATURES FOR SPACE ENGINEERS AND COMPUTERCRAFT??? The only scrip for space engineers i've seen with any kind of adoption is
Steam Workshop :: Solar Panel Alignment Script [BROKEN] and of about 1000 machines made in that game only ONE made any kind of extensive logic use. That one machine was hella cool, but the other ships used extremely little if any logic, either sticking to simple displays or maybe a blinking light, because anything involving moving parts or inventory control, easy and straightforward to do in starmade, requires a fucking college education.
Could it be that maybe people want to have fun in a game instead of bothering with overly obtuse bullshit?
Clearly you don't pay enough attention. Let me open your eyes for you.
First of all Space Engineers
1377 scripts have been uploaded to the steam workshop.
The most popular all time on there is this one,
Steam Workshop :: Configurable Automatic LCDs, with
108,885 Current Subscribers.
Then you have
Steam Workshop :: Phils_Ship_Diagnostics with 24,615 Current Subscribers
and then the sequel to that first one
Steam Workshop :: Automatic LCDs 2 25,964 Current Subscribers
Next, lets look at ComputerCraft. Now, CC unfortunatly doesn't have anything as nice as the steams workshop, nor is it as popular as SE, but I'd say 3,981 topics in its
program sharing forum is plenty for proof of activity.
I also wish to point out that people already use things people share in StarMade. Look at the Chaindrive. A logic device that someone smarter than alot of us created, and provided for the rest of us to use. I fit it to alot of things, as do an aweful lot of people.
Just because you don't have an interest, and therefore don't expose yourself to these things doesn't mean you can say they don't exist.
This is what its about, isn't it? You're a code fetishist and this is the endgame.
That's the second mention of fetishs from you, isn't it? Is there something you want to share with us.
No, that's not the core behind the reason. But people could do that, and what's wrong with that. We have rails, a system that lets Atra build massive mechs. You don't need to go to that extreme, but it's nice to have that level of freedom
IT'S ALREADY HERE!!! It's already been done, and noone is using it! Why do you think a game with a fraction of the population that doesn't emphasize complex machines in the way space engineers does is going to have more success with it???
That's funny, because space engineers is currently more popular than starmade.
Also there's a difference between copying someone elses work and making your own, as far as enjoying games are concerned. I like making my own logic, but im not gonna do that anymore if i have to sit around writing lua to do it. If people are just downloading doors, displays and lights from community content, then they aren't really making the ships anymore.
YOU DON'T HAVE TO. If you like building things in blocks, that's your choice. But for those of us who want to be able to combine that with something else to make it more powerful and accessible to every scale, then this suggestion is valid. I get you don't want to program, so don't! The game supports block modding, you don't have to do that either.
- Performance is going to suffer from this; you think you can run an operating system in an inefficient java game that already has trouble handling two ships in combat if they shoot too much?
It's called being smart about it. Take a look at CC, made as a
mod for a java game. It works by running every program on the server one at a time. If a program takes too long to run, it crashes the program and continues with the next. That way it's never doing too much at once. These things don't need to behave like i7's, they just need to
work.
Starmade added background simulation NPC factions to the game, and your worried a small bit of code running in the background is a hit on performance?
How are you going to reference the blocks activated in the fucking code??? Space engineers has a handy list of all the machines on your entity where you can reference them by name, and it's still too fucking hard for people to copy over code, because they have to hunt down all the little references and replace them with the names from their ships. You act like this code can just be passed around and is easily integrated into any other ship, but that's not the case. If people are going to use tech they download it needs to be extremely easy to add to their ship.
Read the suggestion, this was answered in the OP you dumb fucker.
You aren't going to have two competing ways of doing the same thing. People won't like using logic blocks knowing there is a more compact, less damage prone version available they just don't know how to use, and at the same time most people don't want to learn programming in order to play a fucking game. And no, it is in no way as simple as understanding logic blocks; you have to learn assignment and control structures to do basic things that are currently as simple as place button -> push button -> door open magic. Then there's the problem that a lot of people just shut down mentally when presented with code, but those friendly inviting cubes that are almost like legos aren't as scary.
LOGIC WILL STILL WORK. It's like the difference between the basic activator > door circuit, and then throwing in logic gates. There are people who will stick to simple things, and people who will chose to use the more complex system. It's like ship building. There are people who decide to minmax, learning the perfect ratios for building things like reactors, and those who don't care and just build.
It's all about choice. You just don't like the suggestion because you personally don't want to use it. That's fine, some people don't want to play in creative mode, it's still there for those who do.
Why did LOD blocks get added to the game? They let us build things better. Sure, there are poeple who don't like them, people who think they look out of place, and those people have the option to ignore them. But for those people to reject a suggestion just because they don't want to use it would have been stupid, because it hinders the ability for everyone else to improve builds. It hinders everyone else from making the things that they want to.