bunks could be a invisible 1m wide 2m long and 1m tall invisible block that you place on a "bed" (or other decoritive surface meant for sleeping on) which when used ("R" key by default I think) puts the player in that 1x2x1 space. If a player logs out while in that space the bunk is marked as "in use" in some way that basicly doesn't let anyone else use the bunk until whoever logged out in said bunk logged back in.I am 100% in agreement with this. It would solve so many problems with unexpected disconnects, and it would let players more effectively play aboard the same ship. They wouldn't have to be on at the same time and the ship could still move. Which would be awesome.
That also means bunks of some sort should be added.
I like it. I'd like to see such a bunk be rotatable in any direction, so that I can put my astronaut into a vertical gravity couch. I would also like to see AI NPCs get a command to go lay in the bunk. Imagine a whole wall full of these guys laying there, probably completely still... creepy!bunks could be a invisible 1m wide 2m long and 1m tall invisible block that you place on a "bed" (or other decoritive surface meant for sleeping on) which when used ("R" key by default I think) puts the player in that 1x2x1 space. If a player logs out while in that space the bunk is marked as "in use" in some way that basicly doesn't let anyone else use the bunk until whoever logged out in said bunk logged back in.
But now we have warp.Also, not having this feature makes the servers that have "no drag" almost unplayable. If you crash while going max speed on one of those servers, the capital ship you just spent months building is GONE.
That's incredibly unreliable. It's really hard to retrieve ships that way.But now we have warp.
Note the exact time, speed and direction that it went!
Jump in front of it and use stop-weapons.
I also dunno if it keeps flying after it hits an unload sector. You could approach from the other side and use stop weapons.
Or fly after it and wait till it it hits an asteroid :p
Maybe it is possible to build a clock-triggered stop weapons which adds "friction".
If that is possible, I want a way to detect when a player is in/outside the core or when a player leaves it.
Ah, but good sir, you assume that there is another ship in reach with both jump drive and stop weapons potent enough to halt the runaway ship. That may not be the case. Also, yes, you can make your own artificial space friction with a logic clock and defensive stop effects.But now we have warp.
Note the exact time, speed and direction that it went!
Jump in front of it and use stop-weapons.
I also dunno if it keeps flying after it hits an unload sector. You could approach from the other side and use stop weapons.
Or fly after it and wait till it it hits an asteroid :p
Maybe it is possible to build a clock-triggered stop weapons which adds "friction".
If that is possible, I want a way to detect when a player is in/outside the core or when a player leaves it.