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- Jun 20, 2013
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I first got this error when I wanted to test out the new lighting and debris effects in the dev build. Turns out this error has followed me to the stable version, and presumably has something to do with the debris effect.
EDIT
For anyone having the same issue, turning off bumpmaps seems to be a workaround.
Java is fully updated, as far as I'm aware. I've also sent a crash report. Any takers?RuntimeException: org.schema.schine.graphicsengine.shader.ShaderException:
data//shader/cube/shard/shard.frag.glsl
Fragment shader failed to compile with the following errors:
ERROR: 0:218: error(#172) Too many arguments constructor
ERROR: error(#273) 1 compilation errors. No code generated
EDIT
For anyone having the same issue, turning off bumpmaps seems to be a workaround.
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