Bug RuntimeException Fragment shader failed to compile

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    I first got this error when I wanted to test out the new lighting and debris effects in the dev build. Turns out this error has followed me to the stable version, and presumably has something to do with the debris effect.

    RuntimeException: org.schema.schine.graphicsengine.shader.ShaderException:
    data//shader/cube/shard/shard.frag.glsl

    Fragment shader failed to compile with the following errors:
    ERROR: 0:218: error(#172) Too many arguments constructor
    ERROR: error(#273) 1 compilation errors. No code generated
    Java is fully updated, as far as I'm aware. I've also sent a crash report. Any takers?

    EDIT

    For anyone having the same issue, turning off bumpmaps seems to be a workaround.
     
    Last edited:

    AndyP

    Customer Experience Manager
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    • Schine
    • Wired for Logic
    To fix this error, set

    TA.png

    to OFF.

    You need to enable advanced options for this.

    - Andy