[RP] Tectum Clementia [Hardcore]

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    XIea_Veredeth





    Application Instructions:

    Character Name: Xiea_Veredeth

    ?Age: 31

    Species: Human

    Gender: M

    Alignment: Neutral Good

    Bio: Xiea is a trader from a distant sector who\'s long haul ship has collided with heavy meteor and was forced to become abandoned. He wishes to recoup his losses and make enough credits to rebuild his ship, collect his original order and one day return home.

    Xiea is primarily a business man who tries to stay out of conflicts between native inhabitants of sectors though he often sides with those he believes respect the freedom of others and the rule of law though he sometimes sacrifices these beliefs for his own economic benefit so long as it does not put him in danger. Though he has limited combat experience as a military person he has been involved in way too many skirmishes with pirates travelling the galaxy and often deals with arms traders to ensure his cargo is protected. Aut viam inveniam aut faciam.

    Initial Plans: Aquire enough resources to rebuild in this sector
     
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    Character Name: Name Jason Mustang (Jason_Mustang)

    ?Age: 28

    Species: Human

    Gender: Male

    Alignment: Neutral evil

    Bio: Jason\'s past is shrouded in mystery. He was recruited in a space voyager ship to be trained to a fine freelancer at an early age. After years of hard work and training, he became an adult and graduated as a freelancer under the UDC (Universal Defense Corporation). He was assigned as a pilot on a heavy fighter, an escort to the carrier-class Devil\'s Hand. But that same old business didn\'t interest him anymore, he needed a challenge. During a mission to explore an unknown galaxy, he found a chance to break off from the expedition along with a few others on a transport and it\'s escort. After a day\'s worth of travelling, they landed on an isolated habitable planet which was rich with minerals and decided to settle down.

    Their peace didn\'t last long. Pirate raiders were frequent in that region and they stumbled upon their settlement only a few weeks after. Luckily, their ships were badly engineered and maintained and were no match for the heavy fighters of the UDC. Their basic defenses were a local shield generator and a few turrets taken from the transport, connected to an expanded generator. Jason and the others, seeing the threat of the raids, decided to form their own mercenary corporation and profit from either the scattered colonies within the unknown galaxy or the pirate groups. Ventus Ire.



    Initial Plans: Find a quiet place to settle down and work my way to getting a decent ship.
     
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    Character Name: Triff Daxos (Triff_Daxos)

    Age: 27

    Species: Human

    Gender: Male

    Alignment: Chaotic Good

    Bio: Born and raised on a science space station, Triff was raised often being ignored by his parents who were often too busy with their work. This was the same case with all of the other children on the station; as such they mostly stayed quiet and were introverted. Triff rebelled against the quiet. It was deafening when nothing was happening. Growing up bored can have a perverse effect on someone’s life. This was no exception for Triff. Often telling jokes that fell on daft expressionless faces and attempting to get a raise out of anyone that would not result in being locked in an observation room was always a challenge. As such Triff has spent a considerable amount of time locked up for one reason or another in various locations. In his adult life thus far he never seems to be discouraged from repeating the same encounter. Almost like he craves the danger often spouting off \"aut viam inveniam aut faciam\" as an excuse for his behaviour and mindset.


    Since he was able to be “released” from the indifferent clutches of his childhood, Triff has made his way around sectors by taking odd jobs on ships. On the job trained to work in engineering, stasis control, bio mechanic maintenance, espionage, Cargo delivery. Never seeming to keep a job long often due to conduct (last firing was a result of an incident involving being caught tampering with the gravity unit while in a compromising position with a novice bio technician who may or may not have been the captain’s daughter). Despite being an occasional unruly lunatic, any job Triff is on general gets done. He might never get the credit for it, more than once he quietly is there to make sure medical transports are unharmed, ships get repaired before any loss occurs and random food or fuel accidently drops off larger ships onto small poor colonies along a route.



    Initial Plans: Work on a crew for as long as possible and have his own ship someday! Possibly even a crew of his own!
     
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    • Legacy Citizen
    Name: Jay E. Ject (J or Jay is fine.)

    Age: 19

    Gender: M

    Species: Tanos

    Alighnment: Chaotic Neutral

    Bio:

    Born and raised on a Tano millitary outpost, Jay has always dreamed of being cheif of a security team. From the young age of 5 he\'s applied himself to learning everything he can about any and all the security and weapons systems available. His dreams of becoming a security officer helped motivate him through the rest of his schooling and adolesence.

    Now, at the age of 19, he\'s entering the ranks and planning to climb them to the top. In his eyes, he has the skills ((a very particular set of skills; skills that he has acquired over a very long career. Kidding :P bad movie quotes aside he\'s quite skilled.)) and the integrity to make it far in his selected feild. He has basic ground and nautical combat training.



    Initial Plans: Meet up with my friends, join the millitary, get a ship or join a crew, all that fun stuff.



    ~SPECULATOR tandem moritur!~
     
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    • Legacy Citizen
    Name: Milhazes (Milhazes)

    Age: 34

    Species: Human

    Gender: Male

    Alignment: Neutral

    Bio: Second-Lieutenant Milhazes was having his ship, the DSF Glory refueled when the GMA had attacked. Admiral Lancer had ordered an all out retreat among the 4 frigates (Glory,Courage,Valor,and Victory) in the DSF fleet. Before Milhazes had a chance to orchestrate his retreat, he was being targeted by GMA destroyers. His ship was equiped with over 100 escape pods towards the rear of the ship, and 55 towards the front. Right after his immediate evac request, the entire rear of the ship was destroyed by a engine combustion, caused by GMA destoyers.

    All of the rear escape pods were destroyed with most of the front escape pods highly damaged, or just unusable. There were only 3 escape pods remaining but still about 30 poeple on board. Attepting to die with his ship, he instructed the remaining survivors to board the escape pods, while he stayed on board. All the survivors boarded the escape pods, and launched off. They were all shot down by the destroyers. Milhazes had nothing left to do. He attempted to do anything that would control or ready his ship to fire. It was no use. All the controls were fried and sparking. He was doomed. But then he remembered. He installed an extra escape pod into the ship below the control room. It wasn\'t really his idea. It was his co-pilot\'s idea, who seemed to almost praedico (latin phrase) the attack, suggesting this escape pod be put in about a month earlier. Milhazes didn\'t agree, belived it would be right to go down with his ship, instead of living knowing he had let a crew of perfectly healthy men, die under his control. But his co-pilot insisted on this change, and Milhazes finally agreed. Now here he was, about to board the escape pod, knowing that even his good friend, Admiral Lancer, the commander of the DSF Starhawk, could problably be M.I.A. from all the incoming laser fire of the destroyers. But, shamefully, he closed the hatch, and pressed the launch button. As he drifted through the explosive battle, a small part of him hoped to be destroyed, but what he didn\'t know was that his pod was designed to look and designate as a piece of rubble, so he lay there, in his cryobed, waiting for it to come, but it did not. Close to 5 years after the attack, Milhazes ended up in a section of the galaxy his map wouldn\'t recognise. Wondering where he was he fully awoke from his sleep and peered out his small plexi-window out into unformilliar space.

    Initial: Get rescued (I will go to a unpopulated sector, build a small escape pod and simulate this.) Become either a successful merchant or join in with the military. Find out if anyone from my fleet survived, especially Admiral Lancer.

    Other: I was invited to the server by Lancer. We decided to inter-twine our characters\' bios, to create an extra story line.
     
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    If needed, I could start reviewing applications. I understand if you don\'t trust me since I\'m not an admin or anything.
     
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    • Community Content - Bronze 1
    • Legacy Citizen 3
    • Thinking Positive
    I guessing I\'ve been taken off the whitelist because I haven\'t been around lately?
     
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    Character Name: Silver Mace (Mjjj)

    ?Age: 19

    Species: Human

    Gender: M

    Alignment: ?

    Bio: Silver was born on a planet made entirely of rock, for 3 years he had learned how to control himself and listen to his masters. By 5 years, the pirates made every child start they\'re mining \'Career\' as a slave. What they didnt know was that this made the children very strong and lethal. Every year the pirates chose one man to be sent into a wormhole, either killing them, or they get away from the pirates only to be hunted down and killed anyway. No one has ever made it out alive...until now. Silver was the best pilot and strongest man the pirates owned, and he knew it. They purposely never threw him into the wormhole for these reasons, but everyone started insisting on it. So the pirates thought that they would surely hunt him down, off he went.

    No, he got away and after six years he found an abandoned station, but it wasnt abandoned. Everything looked abandoned in the leaking oxegyn fog. The station was in trouble. He docked on it and went in with a oxygen supply to see what was wrong. Nurses, doctors, and patients, everyone was almost out of oxygen, barily breathing. So he called a distress signal, and for 6 years, he stood on that station, driving himself mad. Telling the dead men and women to wake up. 6 years, out of oxygen, big ships....What?

    Initial Plans: Avoid or destroy the pirates, and build and raise a crew.
     
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    • Community Content - Bronze 1
    • Purchased!
    • Legacy Citizen 4
    Greetings

    I read the initial post however it werent clear how one \"starts\" at spawn.Are things within characters lore granted as thing they come with like some basic scrap shuttle? or the resurces for it?

    or does everyone start equally ? if yes then with what?

    Sorry for all the questions. Here is my application.

    Character Name: Noskan Hecantonchires (Wrathserker)

    ?Age: Around 27

    Species: Human, so very Human

    Alignment: Chaotic Neutral


    Bio: The boy, born on a small asteroid colony grew up with his mother. He never seen his father, his mother never mentioned him, he never bothered to ask either. The colony was pretty run down but one could survive here, out of the scope of pirates as there was nothing big to gain here,almost devoid of crime exept some robberies here and thefts there. But overall very low crime rates. He spent his youth as good for nothing hanging around troblemakers ,but never really involving himself too much. His favourite way to spend his day was to laze around slurping lemonade. The Mother ran a small restaurant, even tho it was pretty popular it had to be closed down when he was around 14 due to a change of the landlord. His mother had no other way, with her son being a lazy bum, to raise money than to work on the streets...

    His teenage years took a turn on his life , mobbed due to his mother vocation and he \"grew a thick fur\", it made him vulnerable a well as strong. In the end guilt struck him for what his mother did for him and when he got 17 he decided to get work in the Mines

    The mining Coorperation, Heavenly Drill and Universal Farming were the only big companys, apart from either family business or craftsmen and self employed.In the end he worked there for 3 years,sending the little he earned to his mom so she woulndt have to work on the streets anymore. At the time he was living in the Heavenly drills company dorms to lower her burden.
    It was then when the corperation got involved with an arms mafia, details are unknown. Maybe some rare elements were found or something along thoose lines. Well what happens to a small barely self sustaining colony when an syndicate with hundreds of branches and ten thousands of members takes over a rock in space with around twenty Police officers with poor equipment? People die. In the end the two thirds that were still alive have become nothing but Pawns. Noskans mother was among the other third, she was killed in front of her small apartment on the street by an overly crude customer. Wich then saw himself responsible for the envelopes full of money that were send to his new adress.

    The dorm was overtaken by the syndicates thugs so after gotten sick of being beaten and mistreated in nasty ways we dont want to know about, Noskan left the company secretly with an mining suit. And went to see his mother, only to meet an degenerated fatso wich happend to be one of the Syndicates informants, keeping his mothers remains in a jar among others .The thugs werent amused to scratch what was left of him from the mainroad connecting the now bought up framing company and the Mining Corperations Bureau building (now used as the syndicates office).

    He knew hes gonna be hunted down, its just a matter of time until they found him and he could rarely hope to stand a chance to survive on this godforsaken rock wich was under their thumb., and fled the asteroid only realizing that a mining suit isnt well suited for long range space travel. After floating around in space for half a day he got picked up by a Cargo ship wich took him along to the next trading guild outpost.

    Initial Plans: Get some money together and somehow find a way to make a living.

    Uhm sorry i might gotten a bit carried away, i already shortened a tad, hope this wasnt too much.

    Sors salutis et virtutis, michi nunc contaria, est affectus et defectus, semper in angaria
     
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    Everyone starts with the vanilla ship care package that is default to all servers, + some added credits from the vanilla amount so the begginning isn\'t too harsh. (I do forget the exact amount) but everyone starts out the same. if people got what their bio\'s said they have everyone would just put in their bio somewhere (planet sized death mechs or annihalator cannons).
     
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    • Purchased!
    • Legacy Citizen
    • Legacy Citizen 2
    Character Name: Bellum letale (legendary95)

    ?Age:22

    Species: Human

    Gender: M

    Alignment: chaotic evil


    Bio: Bellum letale is a boy who lost his parents during a pirate raid on titan when he was 10 living on Saturn\'s moon titan . When he turned 15 he bought a spaceship and went to destroy all the pirates, this starts turning him evil. And still craving blood at the age of 20 he sets off to find more people to destroy that are \"Bullies\" to other people.

    After about a year of traveling the galaxy destroying other pirates he encounters his first pirate station and sets about destroying, and then looting it. Finally after being separated from civilized life for over 6 years he gets a intercepted message about a pirate raid near his home world. He travels to the planet after destroying the pirate blockade around the planet he travels to the surface discovering it in ruins. Amongst the ruins he finds a note from his parents their last will he discovers that he is in a long line of astronauts that turn evil. Realizing his parents legacy he sets out to find worthy opponents that may stop him from finding the truth about his parents, his family, and himself

    Initial Plans: my plans are to eventually (or hopefully) become an admin and help people when they need it and/or just begin a semi passive player but will attack when angered
     
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    Character Name: Andrew Renhardt (Rickie26k)

    ?Age: 31

    Species: Human

    Gender: M

    Alignment: Neutral Good

    Bio: Specialist (Engineer) Renhardt of the (Terran) Hegemony Navy was one of a handful of soldiers assigned to a project with which a new strategy for deploying traps was being developed. The original idea was units stationed as sleeper bases hidden underground in omnia paratus. For this to work it was essential to cut away supply lines and other interaction which risks exposure to the bases, bar its activation signal. For this to work cryo-technology was used, locking away a full platoon in each project location. Renhardts base was never activated.

    After many hundred years the control system have cut back on power use in order to prioritize competence essential personnel. The control system is faced with critical energy levels and the only option to ensure the continuation of the base is to wake up the appropriate soldiers. As Andrew wakes up the cryo-sleep chambers are almost dark as most other pods have been deactivated, and their lights with them. After shoving the failing automated pod-door he tries to get a grasp of the situation. He soon realizes that the other three engineers are all dead due to failing pods. Following protocol as per training Andrew concludes that the base is beyond any real repair and sets a self-destruct tactical nuclear program to activate.

    With somewhat rusty pilot skills under his belt, Andrew gets one of the shuttles running. Once out in space comm traffic on regular channels is all but dead. He needs to find out what happened to the galaxy he knew and try to establish if he\'s awakened in a world of friends or foes.

    Initial Plans: Seek contact to gather information, sell engineering and mercenary services to the law-abiding to manage supplies and eventually look for opportunities to explore the remnants of old Hegemony space.
     
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    Name: Dean Starwind

    Age: 21

    Gender: M

    Allignment: Lawful Good

    Species: 1st Generation Coordinator

    Bio: Born and raised on the Coordinator Colony ALBION 7 Dean quickly found a love for the stars, as well as protecting those around him, Dean enslisted in the Albion 7 defence force and quickly climbed the ranks to become the captain of his own vessel; The Endar Spire, A Hammerhead 7.

    However on the 12th of August of the same year an unknown enemy attacked from nowhere while Dean\'s ship was out on a Search and Rescue mission searching for the Chairman of Albion 7\'s missing daughter, they returned sucessful only to find Albion 7\'s hourglass shaped, plexiglass hull non-exsistant, and the two continant caps floating unprotected filled with holes, everyone dead, Albion 7\'s fleet nothing more than a floating debris feild.

    Fearing that whatever did this was still in the system The Endar Spire fled at full burn to the outer rim where they settled on the planet Algolis and formed the neutral nation of ORB, Dean still commands The Endar Spire today and is ready to lay down is life to defend his people, however, time is running out. Dean was lucky to be born as a 1st gen, coordinators are now in their 3rd generation, birth defects due to the instable nature of their augmentation are speading faster, as is infertility,as well as defending them, Dean must find a way to solve this problem for his people.

    Initial plans: Form the ORB Union Nation, Settle Algolis, build the ORB Defence Fleet orbital station (Command centre, shuttle dock, generator, Impound yard, medical bay/lab, munitions factory, ship building yard, prison, customs office,security office, rec zone etc) Build orbital elavator and open a small mine to sell resources.

    The Endar Spire:
     
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    • Legacy Citizen 5
    Tonight is the big release of the update. In honor of this, and because of all of the changes that are coming about with the new version of the game, the Tectum Clementia server will restart. This will not mean you loose all of your work, particularly if it is RP-Oriented work. Anyone with a planetary base may have it imported whole, and anyone may have ONE ship spawned from the previous world, provided it meets RP requirements.
    These have changed, I like TIME\'s system better. The RP shipbuilding guide is just that, GUIDELINES, and as such are pretty severe. However, they allow your ship to be replaced FOR FREE if it is lost. I will be re-writing them tonight, and they go into effect at the restart. If you have a work-in-progress ship, by all means PM me and I will import it. I am not throwing away the old universe files, just backing them up and starting fresh. There are many issues with the universe as it stands, and it takes some serious horsepower just to run.
    This is a new era for Starmade, and for Tectum Clementia. We are all excited, and ready to see what the game has in store for us
     
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    • Legacy Citizen 5
    • Purchased!
    Ship restrictions are not going to become tighter than a nun\'s [insert vulgarity here]
     
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    • Legacy Citizen 5
    I should have been clear. I edited the origional post, replacing the restrictions. I repost them here.
    http://tectum-clememtia.wikia.com/wiki/CONSTRUCTION_GUIDELINES

    Again, there are now NO build restrictions, just \"insurance\" ones.
    Be aware however, the real rule is still \"RP FIRST\" and if your ship is too op, it may suffer engine trouble.