Hey folks,
Just over half a year ago I posted my thoughts about the resource system of Starmade and how it could be improved.
After checking up on the development progress there's still no mention of any plans to change the current resource system or improve upon it.
I do understand that there are a lot of things that need to be added to the game and a lot of things that need to be fixed, but the resource system is the main reason, as a group, my friends and I don't come back to the game. At least, in the scale and dedication we once did.
To me, the resource system at the moment is a confusing mess. I imagine it's the developers version (permanent or temporary) of a fantasy sci-fi periodic table.
It's unimaginative, it's generic. Crafting recipes use these resources seemingly randomly and their names are difficult to distinguish even after a lengthy amount of time playing. It screams placeholder, but I have never been able to find out if this is actual the case.
Getting these resources purely time consuming and each one can be planet-scale strip-mined. The current strategy is to just mass-mine everything until you're guaranteed to have enough to make what you want.
From a gameplay point of view it's bad, from a new player point of view it's daunting and from a experienced player point of view it's meaningless.
I definitely worry that it's putting off new players.
So I want to know, what does the community think of the current resource system? Do you know of any plans to change it? And if you happen to feel that it should stay, what's the reasoning, what do you like about it?
Just over half a year ago I posted my thoughts about the resource system of Starmade and how it could be improved.
After checking up on the development progress there's still no mention of any plans to change the current resource system or improve upon it.
I do understand that there are a lot of things that need to be added to the game and a lot of things that need to be fixed, but the resource system is the main reason, as a group, my friends and I don't come back to the game. At least, in the scale and dedication we once did.
To me, the resource system at the moment is a confusing mess. I imagine it's the developers version (permanent or temporary) of a fantasy sci-fi periodic table.
It's unimaginative, it's generic. Crafting recipes use these resources seemingly randomly and their names are difficult to distinguish even after a lengthy amount of time playing. It screams placeholder, but I have never been able to find out if this is actual the case.
Getting these resources purely time consuming and each one can be planet-scale strip-mined. The current strategy is to just mass-mine everything until you're guaranteed to have enough to make what you want.
From a gameplay point of view it's bad, from a new player point of view it's daunting and from a experienced player point of view it's meaningless.
I definitely worry that it's putting off new players.
So I want to know, what does the community think of the current resource system? Do you know of any plans to change it? And if you happen to feel that it should stay, what's the reasoning, what do you like about it?