Currently a defensive system's effect is based off of it's percent of mass to the total mass of the entity it's on.
Because most systems are based off of mass, the result is allot of docked modular components which make more efficient use of power and space such as docked shields, armor/hull, and engines. I think it would be a good idea to base these systems off the strength of the systems they are enhancing instead. For example base Ion off of shield capacity instead of ship mass. Base Over Drive off of thrust capacity instead of ship mass. Not only would this suggestion reduce the amount of docked entities and also reduce lag; I think it also makes more logical sense.
THE FLOWING NUMBERS ARE NOT ACCURATE.
THEY ARE FOR DEMONSTRATIVE PURPOSES.
Current defense system block count needed for max effect:
Ion: Block Count Required = Ship Mass * 0.5
Over Drive: Block Count Required = Ship Mass * 0.25
Punch Through: Block Count Required = Ship Mass * 0.0556
Pierce: Block Count Required = Ship Mass * 0.0556
Proposed changes:
Ion: Block Count Required = Ship Shield Capacity * 0.025
Over Drive: Block Count Required = Ship Thrust Capacity * 0.25
Punch Through: Block Count Required = Ship Armor Capacity * 0.00025
Pierce: Block Count Required = Ship Armor Capacity * 0.00025
Thoughts?
Thanks guys
Because most systems are based off of mass, the result is allot of docked modular components which make more efficient use of power and space such as docked shields, armor/hull, and engines. I think it would be a good idea to base these systems off the strength of the systems they are enhancing instead. For example base Ion off of shield capacity instead of ship mass. Base Over Drive off of thrust capacity instead of ship mass. Not only would this suggestion reduce the amount of docked entities and also reduce lag; I think it also makes more logical sense.
THE FLOWING NUMBERS ARE NOT ACCURATE.
THEY ARE FOR DEMONSTRATIVE PURPOSES.
Current defense system block count needed for max effect:
Ion: Block Count Required = Ship Mass * 0.5
Over Drive: Block Count Required = Ship Mass * 0.25
Punch Through: Block Count Required = Ship Mass * 0.0556
Pierce: Block Count Required = Ship Mass * 0.0556
Proposed changes:
Ion: Block Count Required = Ship Shield Capacity * 0.025
Over Drive: Block Count Required = Ship Thrust Capacity * 0.25
Punch Through: Block Count Required = Ship Armor Capacity * 0.00025
Pierce: Block Count Required = Ship Armor Capacity * 0.00025
Thoughts?
Thanks guys