defensive

    1. BoomMicGuy

      SCS-Hunter-HeavyFighter 3B

      The Hunter heavy fighter was designed with hunting in mind. it is equiped with a scanner and a long range rail gun and two missile computers one a dual shot beam missile and the other a simple pulse missile. The ship also has a repeating cannon for those close encounters.
    2. BoomMicGuy

      SCS-Kraken-V-EscortCarrier 2.0

      This is StarCorps first official carrier. It is designed as an escort carrier to protect mining missions and to sometimes patrol space. The ship is also equipped with a scanner to hunt down possible threats. It is useful for small scale engagements where it can launch its eight fighters and...
    3. BoomMicGuy

      SCS-DeltaWing 1.0

      This is a 4 year old fighter model that has been updated for StarCorp and its fleet. It is equipped with a good dual cannon for the ships mass and it can be a bit sluggish. It is meant to be with a carrier with at least two squadrons of 24 each and 32 of StarCorps micro fighters. The fighter can...
    4. BoomMicGuy

      SCS-BullDog-RailFrigate 3.0

      This is a ship that was originally created around a year or two ago. It has been kept in the relatively same condition with minimal hull changes. The ship comes equipped with a decent cannon beam explosive combo and a small armament of missiles. The ship has out matched the previous Light...
    5. BoomMicGuy

      SCS-Panther-Frigate 2.5

      This is the first ship to be created under the StarCorp Sovereignty Merger. It's a Frigate class with it has a simple shield at only around 1 mil and can be used on large groups effectively. It features a new turret called the phlix which is a 5 barrel AMS turret. the last two turrets are...
    6. saywuuuuuut

      Devastator class battleship 3.75

      The Devastator class is the Biggest ship I've ever made. It has similar weapons like the couster class. But it has some new systems that the couster class doesn't have. For weapons, it has 6 Heavy cannon launcher, 2 Missiles, 4 nuke launchers, Bombardment Missles, 18 heavy turret Cp-OD Terra...
    7. alterintel

      Remove Mass from Defensive System Calculations

      Currently a defensive system's effect is based off of it's percent of mass to the total mass of the entity it's on. Because most systems are based off of mass, the result is allot of docked modular components which make more efficient use of power and space such as docked shields, armor/hull...