Hello players,
Thank you for your patience, and for sending in all those reports. Also a very special thanks to the testers, and server admins supporting me!
If there are no bigger issues. This build may be released tomorrow or the day after. There of course still are some minor issues, but in this state it should be fairly stable for most players. I'll still try to fix those bugs of course after releasing.
Here is the changelog for this build:
- possible fix for framebuffer error happening on some hardware when using shadows
- fixed another inventory merge bug (when changing slots while server is still subtracting blocks from building)
- personal shop permission should now cover all shopping transactions
- fixed AI not shooting at objects (especially turrets)
- fixed serverAI transmission not being in synch (lead to heavy rubberbanding and server/client position differences of AI ships)
- fixed permissions to edit AI config (admins can now edit objects by selecting them and open the AI control panel)
- fixed possible source for segment(chunk) errors: server took re-requests of segments which hints at a synch error
You can download the build here: http://files.star-made.org/build/pre/starmade-build_20140313_183713.zip
(to use that please extract that file into a folder named "StarMade" and put a launcher in the directory below: e.g. if you extract it to c:\users\schema\games\StarMade, the launcher has to be in c:\users\schema\games for it to see the installation)
(The username and password is "dev". The link will be working around 15 minutes after this news post)
This version will be installed on play.star-made.org:4242 to test.
Thanks for playing StarMade,
- schema
Thank you for your patience, and for sending in all those reports. Also a very special thanks to the testers, and server admins supporting me!
If there are no bigger issues. This build may be released tomorrow or the day after. There of course still are some minor issues, but in this state it should be fairly stable for most players. I'll still try to fix those bugs of course after releasing.
Here is the changelog for this build:
- possible fix for framebuffer error happening on some hardware when using shadows
- fixed another inventory merge bug (when changing slots while server is still subtracting blocks from building)
- personal shop permission should now cover all shopping transactions
- fixed AI not shooting at objects (especially turrets)
- fixed serverAI transmission not being in synch (lead to heavy rubberbanding and server/client position differences of AI ships)
- fixed permissions to edit AI config (admins can now edit objects by selecting them and open the AI control panel)
- fixed possible source for segment(chunk) errors: server took re-requests of segments which hints at a synch error
You can download the build here: http://files.star-made.org/build/pre/starmade-build_20140313_183713.zip
(to use that please extract that file into a folder named "StarMade" and put a launcher in the directory below: e.g. if you extract it to c:\users\schema\games\StarMade, the launcher has to be in c:\users\schema\games for it to see the installation)
(The username and password is "dev". The link will be working around 15 minutes after this news post)
This version will be installed on play.star-made.org:4242 to test.
Thanks for playing StarMade,
- schema