- Joined
- Sep 27, 2013
- Messages
- 684
- Reaction score
- 1,247
Some things that i think would be really nice to have:
Why would that be nice to have?
- the ability to reset the turret facing with logic inputs (the auto reset and structure tab reset is neither enough nor satisfying)
- the ability to activate the ai on a turret with logic inputs
- the ability to select the firing mode (fire at missile/all/selected target) on the mothership, best case also by logic input
- small turrets could use a small tracking speed buff, (mass dependent tracking speed could be also used to help to balance the old big ship vs small ship problem)
- the rail turret axis can receive a logic signal, when receiving a low signal the turret would reset and all AI blocks on that chain would switch off and vice versa.
- similar to the rail speed controller the turret axis block can be linked to multiple activators (multiple inputs would be possible)
- A new control block that links to (multiple) turret axis blocks controlling the AI and turret reset
- something i haven't thought about.
Why would that be nice to have?
- retractable turrets without logic reset and ai activation will be unnecessary wonky
- controlling things with the structure tab does not feel to fit the current philosophy of starmade
- ease of use... i am lazy