This rebalance (not plane nerf since only regen got nerfed while capacity was buffed) was a good step for the game. The problem that\'s left is that AMCs DPS grows faster than shield capacity.
Example:
Seems like the time stays constant. Oh wait. What if i just build two 1k AMCs instead of one 2k AMC?
And if i split it up even more the dps increase even more (4x500 -> 4.7sec, 8x250-> 4.4sec). And this effect gets even stronger for even bigger amounts of blocks.
I think everyone sees where this leads to. While Shields do not benefit from beeing build into many non-adjacent arrays, AMCs do. This leads to a situation where shield capacity is rediculus small in relation to damage dealt in capital vs capital combat.
Example:
- 1k Shield Disperser vs 1k AMC: 80k d/ 11.7k dps = 6.83s
- 2k Shield Disperser vs 2k AMC: 128k d/ 18.9k dps = 6.77s
Seems like the time stays constant. Oh wait. What if i just build two 1k AMCs instead of one 2k AMC?
- 2k Shield Disperser vs 2x 1k AMC: 128k d/ 23.4k dps = 5.4s
And if i split it up even more the dps increase even more (4x500 -> 4.7sec, 8x250-> 4.4sec). And this effect gets even stronger for even bigger amounts of blocks.
- 10k Shields vs 40x250 AMC: 374k d/ 144.8k dps = 2.6 s
I think everyone sees where this leads to. While Shields do not benefit from beeing build into many non-adjacent arrays, AMCs do. This leads to a situation where shield capacity is rediculus small in relation to damage dealt in capital vs capital combat.