1) Remote controlled ships
Every time i build something i have that noisy idea in my head: "how awesome it would be to have someone to fetch some blocks i'm currently lacking. Just simple run to the shop and back, no big deal". But i'm a loner, that's my playstyle. It has it's perks, but on the other side i have to do everything on my own. Including chores like buying stuff and mapping area around me.
What i mean - it would be nice to have a possibility to control ship from afar. Give it orders to fly somewhere, interact with stations/ships, or just float somewhere in space and pretend not to be there.
Place computer on ship, then place control block somewhere else and enter it. Ta-dah. Interface for RC can probably look like one in build mode, with set of buttons to give orders like "go to sector N"; "fly to object X"; "destroy object X"; "manually turn on/off systems" and etc.
I'd personally use them to buy stuff from shops without distracting from building.
Possible cons to balance it out:
I. Cost. Blocks just can be expensive.
II. One control block can control only one ship.
III. You can have this ability only on station.
IV. Range, at which those ships can receive orders, defined by antennae array you currently have on board. So, if you want to manage pretty big army at good distances, you'll have to build some impressive satellite dishes.
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2) Mobility enhancers
I'm bad at names... But anyway, that type of blocks' supposed to increase turning speed. As a guy, who's fond of big ships it makes me die inside a little to see those things turning like a sloth in slow-mo. Especially if amount of thrusters allows to get to 100 in 2 seconds, which looks kinda ridiculous in comparison. So... I'd like to have a possibility to make one of the problems go away. Or, at least, less painful.
Cons:
I. Energy costs.
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3) Ghost ships
They're like derelicts, but active and dangerous. And, maybe, travel from sector to sector, looking for stuff to destroy. Ultra rare but can spawn/suddenly jump into your sector, and make your life a little more complicated. 'Cause space can be just too boring sometimes, and pirates are finite. After dealing with you they can either jump away/disappear, or just stay there, to amuse strangers.
But i already can see a lot of people crying over their sudden death, so it's a complicated point to implement into game.
Cons:
I. Rarity of incidents.
II. There can be not only some capital ships, but small ones too.
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4) Solar panels
I've seen that idea here, but...
Bigger output than reactors, but must face sun in order to work. Can get bonuses if stacked in one big panel.
Cons:
I. Can be placed only on stations. For more space-ey looks.
Every time i build something i have that noisy idea in my head: "how awesome it would be to have someone to fetch some blocks i'm currently lacking. Just simple run to the shop and back, no big deal". But i'm a loner, that's my playstyle. It has it's perks, but on the other side i have to do everything on my own. Including chores like buying stuff and mapping area around me.
What i mean - it would be nice to have a possibility to control ship from afar. Give it orders to fly somewhere, interact with stations/ships, or just float somewhere in space and pretend not to be there.
Place computer on ship, then place control block somewhere else and enter it. Ta-dah. Interface for RC can probably look like one in build mode, with set of buttons to give orders like "go to sector N"; "fly to object X"; "destroy object X"; "manually turn on/off systems" and etc.
I'd personally use them to buy stuff from shops without distracting from building.
Possible cons to balance it out:
I. Cost. Blocks just can be expensive.
II. One control block can control only one ship.
III. You can have this ability only on station.
IV. Range, at which those ships can receive orders, defined by antennae array you currently have on board. So, if you want to manage pretty big army at good distances, you'll have to build some impressive satellite dishes.
______________________________________________________________________________
2) Mobility enhancers
I'm bad at names... But anyway, that type of blocks' supposed to increase turning speed. As a guy, who's fond of big ships it makes me die inside a little to see those things turning like a sloth in slow-mo. Especially if amount of thrusters allows to get to 100 in 2 seconds, which looks kinda ridiculous in comparison. So... I'd like to have a possibility to make one of the problems go away. Or, at least, less painful.
Cons:
I. Energy costs.
______________________________________________________________________________
3) Ghost ships
They're like derelicts, but active and dangerous. And, maybe, travel from sector to sector, looking for stuff to destroy. Ultra rare but can spawn/suddenly jump into your sector, and make your life a little more complicated. 'Cause space can be just too boring sometimes, and pirates are finite. After dealing with you they can either jump away/disappear, or just stay there, to amuse strangers.
But i already can see a lot of people crying over their sudden death, so it's a complicated point to implement into game.
Cons:
I. Rarity of incidents.
II. There can be not only some capital ships, but small ones too.
______________________________________________________________________________
4) Solar panels
I've seen that idea here, but...
Bigger output than reactors, but must face sun in order to work. Can get bonuses if stacked in one big panel.
Cons:
I. Can be placed only on stations. For more space-ey looks.