This might be worth thinking about. I propose that when constructing a ship using a shipyard a player should have the option of using a combination of already existing blocks and raw resources to complete a ship.
Basically, let's take the resource calculator http://starmadedock.net/content/mscc-megacrafter127s-ship-resource-calculator.2481/ made by Megacrafter127 a step further and put an option in the ini that allows players to put raw resources directly into a shipyard. If you're worried about this being OP, put in options that would make this slightly less efficient than crafting them.
Solve the issue of huge ships being made absurdly quickly by implementing a time penalty. Maybe even allow factory enhancers to be attached to a shipyard to alleviate a bit of that penalty. Allow resources to be deposited in smaller batches, cutting down on overall construction time.
This is just a quick solution I thought up for the problem of crafting being a brutally tedious and imprecise art form. At present, a massive ship requires having a slew of factories working with different amounts of enhancers to churn out hundreds of different block types in wildly different amounts.
At present, crafting even a medium sized ship with a lot of detail can take hours, hours that you are forced to spend slaving over a complex network of factories instead of actually playing the game. Obviously nobody should be able to gobble up a planet and spit out a cruiser in 5 minutes, but restricting players' access to complex ships by imposing unnecessarily menial labor on them is just bad game design. There are other options.
Edit:
Mariux hit it right on the head with this I think.
Basically, let's take the resource calculator http://starmadedock.net/content/mscc-megacrafter127s-ship-resource-calculator.2481/ made by Megacrafter127 a step further and put an option in the ini that allows players to put raw resources directly into a shipyard. If you're worried about this being OP, put in options that would make this slightly less efficient than crafting them.
Solve the issue of huge ships being made absurdly quickly by implementing a time penalty. Maybe even allow factory enhancers to be attached to a shipyard to alleviate a bit of that penalty. Allow resources to be deposited in smaller batches, cutting down on overall construction time.
This is just a quick solution I thought up for the problem of crafting being a brutally tedious and imprecise art form. At present, a massive ship requires having a slew of factories working with different amounts of enhancers to churn out hundreds of different block types in wildly different amounts.
At present, crafting even a medium sized ship with a lot of detail can take hours, hours that you are forced to spend slaving over a complex network of factories instead of actually playing the game. Obviously nobody should be able to gobble up a planet and spit out a cruiser in 5 minutes, but restricting players' access to complex ships by imposing unnecessarily menial labor on them is just bad game design. There are other options.
Edit:
Mariux hit it right on the head with this I think.
Or just have the option of linking factories to the shipyard computer and allow it to automagicly craft missing blocks.
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