Suggestion: Make planets and asteroid belts more rare.
Still have some systems that are very rich, but make most systems very poor or even mostly empty, and have a spectrum in between those.
Reasons: Makes extensive exploration a prerequisite to industrial activity (thus making exploration genuinely rewarding in an organic way as opposed to instituting some contrived system of rewards to incentivize arbitrary exploration). It also adds to the market value of useful resources and makes trade (ergo merchant, pirate, and escort roles) and territory more important, thus creating better organic incentives for conflict and politics in-game.
I feel this is a suggestion relevant at this time while Schine is moving towards re-organizing the universe.
Still have some systems that are very rich, but make most systems very poor or even mostly empty, and have a spectrum in between those.
Reasons: Makes extensive exploration a prerequisite to industrial activity (thus making exploration genuinely rewarding in an organic way as opposed to instituting some contrived system of rewards to incentivize arbitrary exploration). It also adds to the market value of useful resources and makes trade (ergo merchant, pirate, and escort roles) and territory more important, thus creating better organic incentives for conflict and politics in-game.
I feel this is a suggestion relevant at this time while Schine is moving towards re-organizing the universe.