So, I loaded up a ship I built six months ago, and all the rail doors, landing gears, etc. undock when i toggle the direction of the rails with logic. To be sure I just didn't screw up my logic, I built a simple mockup to test:
The button is only linked to the flip-flop, the flip-flop is linked to the rail line and the not, and the not is linked to the rail line. It works fine for the first button press, but then the rail undocks when the button is pressed again. It seems the flip-flop and the not gate are acting like an activator does when linked to rails. Am I missing something, or did logic change in an update? If this isn't a bug, then what is the new way to wire up the logic for it?
The button is only linked to the flip-flop, the flip-flop is linked to the rail line and the not, and the not is linked to the rail line. It works fine for the first button press, but then the rail undocks when the button is pressed again. It seems the flip-flop and the not gate are acting like an activator does when linked to rails. Am I missing something, or did logic change in an update? If this isn't a bug, then what is the new way to wire up the logic for it?