I was building a complicated rail path and putting in the logic to reverse the direction, and realized this doesn't need to be so messy. Say you have a rail path that goes forward, then turns right, then up, then left, for a say a tram or turbo lift to travel around the ship. For every direction change you would need 2 buttons and 2 rails to switch the direction. Not to mention the logic in between.
With rail speed controllers, its set by percentage, if i'm not mistaken. So with 4 activation modules, and 0 on, you get 0% speed, 1 on 50% speed, 2 on 100% speed, 3 on 150%, 4 on 200%... SO what if it went this way, by dividing it by 2, 0 on, would be -100%, 1 on -50%, 2 on 0%, 3 on 50%, and 4 on 100%. So essentially you could reverse an entire rail path by inverting the speed controller.
Say you just wanted it to flip directions on the press of a button, you can toggle between -100%, 0%, and 100%, rather then multiple rails changing direction. Not to mention if you logic breaks somewhere trying to figure out why it all stopped working... Then the button stuff can be more specific for changing paths.
This seems easier in my opinion. I would be interested to hear anyone else's take on it.
Thanks for reading!
With rail speed controllers, its set by percentage, if i'm not mistaken. So with 4 activation modules, and 0 on, you get 0% speed, 1 on 50% speed, 2 on 100% speed, 3 on 150%, 4 on 200%... SO what if it went this way, by dividing it by 2, 0 on, would be -100%, 1 on -50%, 2 on 0%, 3 on 50%, and 4 on 100%. So essentially you could reverse an entire rail path by inverting the speed controller.
Say you just wanted it to flip directions on the press of a button, you can toggle between -100%, 0%, and 100%, rather then multiple rails changing direction. Not to mention if you logic breaks somewhere trying to figure out why it all stopped working... Then the button stuff can be more specific for changing paths.
This seems easier in my opinion. I would be interested to hear anyone else's take on it.
Thanks for reading!