So from my understanding of the thread, and dispite my personal disdain for the mindset of the creatior, I have to agree that development focus is FUBAR and has been for around 2&1/2 years.
The basic building block of this game is...blocks. The ability to MAKE blocks is NOT streamlined, NOT fun, and NOT intuitive. This is the first hurdle that screws over "not only hardcore PvP players". - ever since they introduced the 3 factory types and replaced user-researched recipies with pre-defined recipes the crafting system has had NO depth and REALLY BAD implementation. Step 1: FIX THE BASICS. Re-implement researched/leveling recipes from Crafting 1.0 with SOME of the good things from 2.0 (like a basic this always works default recipie). THIS ALLOWS CRAFTERS TO HAVE THEIR NICHE.
The second part of the game is building ships/stations and customizing them to your personal preference. Systems 2.0 has really reach out and tried to make it easey to remove/replace/refit so that ships can be customised easily....but in doing so they have really cut the corners off the envelope instead of pushing them. Step 2: Actually fairly well implented with systems 2.0. but Fucksakes the scale is all-wrong. Needs less hard-caps, and less "tree".
The endgame is always going to be empire. Shipyards and fleets need to be actually functional for that to work. Fix them, or cut them off like the diseased gangrenous limb they are.