That's just not true.
What got added:
New turrets, shootout rails, fleet ai, reworked shields, chambers, fixes for the vagyr exploits.
What gets added now:
New block destruction damage models, reworked old weapons, new weapons: mines + tracktor beam, different armour, fix for shipyards (pvpers use them too).
Please calm down.
Well, not sure if I have any right to argue since I am still a greenhorn at this game, and might have also been confused alittle while reading through everyone's arguments....
So, I noticed that there was mention in a previous comment on this thread that schine is focusing on performance so that players can make bigger ships......
I believe that this actually benefits both parties, as there will be better performance for every ship sizesize a each performance upgrade. Just think about smoother battles with titans....
Now, if there will ever be more content like astronaut gear in terms of weapons and armor, as long as they make some sort of capture point like base, it will also cater to pvpers.... The game might not even need an update that could introduce capture points for it to cater to pvpers, as long as someone figures out how to board opposing ships while in battle safely, there will be fps combat. (But let's be honest here, when was the last time you heard of anyone forcing their way into another person's ship to comadere it? Probs never cuz ppl are busy shooting from ships at ships)
Now as for the power update, I am not gonna bother arguing with you guys about that cuz I have never used any former power systems aside from 2.0, it's interesting. Just gonna state my opinion about how it can be applied to both types of players....... So for the roleplayers, you can fully utilize the energy stream from the reactors to stablizers for astetic purposes, that way you can have a reactor look like it's actually fuctioning rather than just at a standstill, without using any logic. U just need to guide the stream using nodes to make anysort of layout you want... And if you place a stablizer close enough to the reactor, the stream will be purple with pulses of red going through it.
Now for the pvpers, power 2.0 opened up alot of space in the ships for other systems because it does not involve any sort of heat boxes. So you have more choice in the shape and size of your ship. The energy stream will be a weakness that is want to protect, but your enemies will also have them, so you can always stun their battle capabilities breifly enough to deal more damage, adds more risk which can add to the fun. I'm just confused on why so many didn't just adapt. Yes they have the right be to pissed off cuz all their efforts before that update are now piles of trash (in my opinion, probs were trash to begin with if they aren't that versitile enouph for players to get it working after gutting it and reworking the ship.) But y are they that butthurt that they don't even bother to completely understand and utilize the newer "simpler" systems?
As for the power update, I like how it specializes weaponry and makes defences more specific. Along with introducing newer damage systems.
So first off, for non pvpers and pvpers alike, this makes it so that no ship is impe4vious to everything, now you can make counter builds to opponents wether they're players or ai. This imho promotes adaptability in circumstances, making the power struggle for first place even harder and reliant on intelligence rather than point and click. Not for cannon recoil, people would definitely wander why the hell is the purpose of the thing, well give missiles a chance of making it to ships. Think about it, if the hardest hitting weapons ingame can't even make it to the target, what's the point of having them. Cannon recoil also adds realism to the game as you are launching a mass at high-speed away from you in space. (I wonder if you can move your stations using recoil). Now, not only does it add a bit more realistic to the game, it also makes it so that people are not just leading the target, they also have to compensate for recoil making it so that if you want to be successful with cannons in combat, you need skill. But let's be honest here, those cannons arnt gonna be your main weapons anyway, missiles are you Trump cards. But lucky for you recoil is a double sided sword, yes you can't get great shots at your targets, but so can't your enemies. So now when their target is your missiles, you have a chance at actually hitting their ship with a smaller volley. That way you don't have to lag the server to have a successful shot.
[doublepost=1527648543,1527648434][/doublepost]Plz correct me if I am wrong about anything and I will revise my arguement