Comradecolonel
Very good observations on lack of competitive controls. I hate to sound like a broken record, but the game needs some smart, preset modes. I have seen servers attempt to run "Battle Mode," but for whatever reasons it never really took off. I think a server doing battle mode needs a way to set standard passive incomes, and should probably have its database well-stocked with an excellent selection of small to medium combat ships so players can just pop in and start fighting. Actually it needs a lot, there need to be rankings too if we want to see competition.
It helped a lot, but it's very labor intensive. Even after installing multiple rooms filled with displays showing tips and helpful info, its just never enough and there are always still 100 questions that every new player asks.
It would be fantastic if the vanilla Spawn had a shop set up where new players could trade at a profit, where they could easily see some basic ships and buy them, where they could book/reserve 1 safe parking space long term, meet other new players and faction recruiters in safety, and where they good get vital info and training about basic stuff like "always faction and dock your ship so you don"t get robbed." There's YouTube, but so many just want to learn by doing, and when they discover that you need to rely on multiple third-party platforms to succeed at the game without months of experience, they just drop it.
Instead it's like "they'll learn or they won't." Which used to be my position as well, but the difference between leaving noobs to fend and giving the a helping hand at start is massive. If they have support, like 1/4 of them end up staying for at least a few weeks. When I just leave them to fend, 9/10 are gone in under 3 days.
Schine installing a substantial vanilla Spawn complex with extended training, tips and info (in-game), with supported trade and a wide safe space (a few sectors) with at least some access to mining would do wonders for player retention. 95% of new players in this game absolutely need to be recruited by a competent faction in order to learn the game, but players just don't want to carry that burden. There needs to be a starter AI faction recruiting and training them standard.
Very good observations on lack of competitive controls. I hate to sound like a broken record, but the game needs some smart, preset modes. I have seen servers attempt to run "Battle Mode," but for whatever reasons it never really took off. I think a server doing battle mode needs a way to set standard passive incomes, and should probably have its database well-stocked with an excellent selection of small to medium combat ships so players can just pop in and start fighting. Actually it needs a lot, there need to be rankings too if we want to see competition.
In starmade no matter how good your ships may be, the power of your faction seems more dependent on how many resources you have and how many warm bodies you can recruit.
This is where the long-term persistent universe in Starmade struggles most, IMO. Accomodating new players. I built factions on servers a few times through very engaged recruitment and training to get up to 8 or 10 active players (mostly noobs, but the occasional vet). That makes for a fun faction, but in the end I pivoted and started mostly running my faction as a public farm team for other factions because became focused on swelling servers. I figured out how to quickly recruit new joins, give them access to cheap mining rigs and a shop set up to facilitate profitable trade (which can only happen at a loss - still - in the Starmade economy, but in the end it turned out that some players were more than happy to offer good deals in exchange for sending them conscripts) train them to navigate, basic build skills, mine, trade and get around...It is totally possible to just join up with a major faction and learn from them. This makes it hard for new players, and doesn't create a truly competitive environment.
It helped a lot, but it's very labor intensive. Even after installing multiple rooms filled with displays showing tips and helpful info, its just never enough and there are always still 100 questions that every new player asks.
It would be fantastic if the vanilla Spawn had a shop set up where new players could trade at a profit, where they could easily see some basic ships and buy them, where they could book/reserve 1 safe parking space long term, meet other new players and faction recruiters in safety, and where they good get vital info and training about basic stuff like "always faction and dock your ship so you don"t get robbed." There's YouTube, but so many just want to learn by doing, and when they discover that you need to rely on multiple third-party platforms to succeed at the game without months of experience, they just drop it.
Instead it's like "they'll learn or they won't." Which used to be my position as well, but the difference between leaving noobs to fend and giving the a helping hand at start is massive. If they have support, like 1/4 of them end up staying for at least a few weeks. When I just leave them to fend, 9/10 are gone in under 3 days.
Schine installing a substantial vanilla Spawn complex with extended training, tips and info (in-game), with supported trade and a wide safe space (a few sectors) with at least some access to mining would do wonders for player retention. 95% of new players in this game absolutely need to be recruited by a competent faction in order to learn the game, but players just don't want to carry that burden. There needs to be a starter AI faction recruiting and training them standard.