Problem with the game since 0.19556

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    Hello everyone ! (i'm a french guy sorry for english)
    Since i've updated the game to 0.19556 ,my game is totally bugged
    First problem :
    Cargo Space don't work, when I link them to the storage it doesn't work, the limit capacity stay to 100
    Sometimes when i place them next to the storage it work but sometimes after it's not working anymore
    Second problem :
    Building ship is really strange, when i add some block like reactor/shield/thruster, my stats don't change it stay at 0, for example when i spawn a shop and place thruster on it, it's say that i have no thruster but mass has change.

    I've already try to reinstall the game severly times, I have delete all my old files and replace them but nothing change, so i need some help :/
    I'm using Ubuntu (Linux) for information
    AndyP
     

    AndyP

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    Oh, interesting, only know about this on OSX environment.

    Do you possibly run linux on a mac? If yes, it would be a hardware issue, and bring us a step further in tracking down that problem.
    We have this sort of trying to nail down here.
    But never got any proof way to reproduce it.
    This may be a puzzle part, to nail it down to some hardware combination.

    - Andy
     
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    Sorry for my english
    But I'm on a portable computer not a mac
    I've a test and the ship bug is really strange, when i spawn, i can build normally and stat change but when i change sector everything go wrong
    But storage problems is everywhere
    You need my pc config ?
     

    AndyP

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    Not really, please get me a log.txt.0 file zipped and uploaded from your starmade directory, after launching the game and updating a few storages. (All in total not more than like 5-10 minutes ingame time.)
    I'll look into it then for errors and possible other bugs being present.

    - Andy
     
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    Ok what i have done :
    Spawned
    I delete the storage and cargo space of my ship
    And replace them, there was like ten cargo space and the capacity reached sometimes 400, or sometimes 200 (wierd)
    I think it working with cargo space who are placed next to the storage but just sometimes
    I put some block in it, and at one moment a cargo space appear (one on top of the storage)( I was at 250/300)
    And i try to delete power reactor and thruster of the ship, stat stay to what they wear , I had like 250e/sec with no power reactor left

    Good luck with the file :/
    And thanks for help
     

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    AndyP

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    Well, its sort of a harmless but impossible to fix bug from our side.

    Code:
    [2016-02-27 21:16:51] [SHIP] Server(0) Ship[Station_Piratestation Delta_1_2_2_14566033812437](19) name udpate took 8
    [2016-02-27 21:16:51] Exception in thread "pool-3-thread-8"
    [2016-02-27 21:16:51] java.lang.NoSuchMethodError: java.lang.Integer.compare(II)I
    [2016-02-27 21:16:51]     at org.schema.game.common.controller.elements.cargo.CargoUnit$1.compare(SourceFile:190)
    [2016-02-27 21:16:51]     at org.schema.game.common.controller.elements.cargo.CargoUnit$1.compare(SourceFile:183)
    [2016-02-27 21:16:51]     at org.schema.game.common.controller.elements.cargo.CargoUnit$1.compare(SourceFile:179)
    [2016-02-27 21:16:51]     at java.util.Arrays.mergeSort(Arrays.java:1283)
    [2016-02-27 21:16:51]     at java.util.Arrays.mergeSort(Arrays.java:1294)
    [2016-02-27 21:16:51]     at java.util.Arrays.sort(Arrays.java:1223)
    [2016-02-27 21:16:51]     at java.util.Collections.sort(Collections.java:176)
    [2016-02-27 21:16:51]     at org.schema.game.common.controller.elements.cargo.CargoUnit.calculateExtraDataAfterCreationThreaded(SourceFile:143)
    [2016-02-27 21:16:51]     at org.schema.game.common.controller.elements.ElementCollectionCalculationThreadExecution.process(SourceFile:296)
    [2016-02-27 21:16:51]     at org.schema.game.common.controller.elements.ElementCollectionCalculationThreadManager$ElementCollectionCalculationThread.run(SourceFile:123)
    [2016-02-27 21:16:51]     at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1146)
    [2016-02-27 21:16:51]     at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
    [2016-02-27 21:16:51]     at java.lang.Thread.run(Thread.java:701)
    If I read that correctly the system cannot compare two integers.
    I know this problem from some outdated OSX installations (using built in java), but didnt know its also happening on netbooks.

    Cause of it seems to be:

    Code:
    [2016-02-27 21:15:28] [LIBLOADER] OS ARCHITECTURE i386
    [2016-02-27 21:15:28] [LIBLOADER] LOADED NATIVE LIBRARIES
    Which is the only common thing we found in those cases.

    Good thing:
    Its display only, and rejoining the server (or for single-player restarting the game) will update the values, as they get recalculated from scratch by the server side.
    Bad thing:
    You may have to live with values not updating correctly. (Again: Mostly visible only, while increased storage may prevent you from putting something in it, as your client numbers have not updated, it will most likely get rejected on lowered storage numbers immediately.)

    - Andy
     
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    Ok thanks you for help i will wait for the next version and i will say if its work ^^
     
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    I'm using Ubuntu (Linux) for information
    I'm running Linux Mint 17.3 64bits, i had several troubles with Java until i removed all previous Java and install a new fresh Java 9 version. You might want to do it too.
     
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    I have check my Java version and i think it's the problem but since the update there are no more problem :)