problem on server

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    Hello,

    sorry for my bad English, I am French, but I'm getting better

    Having discovered Starmade there can, I decided just a few days changed my Minecraft server into Starmade server.
    It is a small family server that essentially turns on a local area network (3.2ghz Athlon II X2 8g ram os 64 bit) so with a ping 0.

    My problem is that when the server appears on the console "[SIMULATION] checking Sectors to plan activity" (the processor runs about 3% at the moment) ia the freeze or skip client side and blocks asteroid and planet not harvest.

    So someone would have an idea of the problem.
    Thank you for taking the time to read.
     
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    • Tester
    To what values did you set the m emory for the server?
    Are you sure you are running a 64bit java to excecute the server?
    The output is from the servers console and not from your clients logfile .. right ?
     
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    I give 4096 mo of memory to the server and yes I use java 64.
    the problem is that the server stop sending the packets to clients when the console displays "simulation checking ......."
     
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    what OS is the server running on ?
    and i do assume its on latest release version 197.51 ?
    how old is the universe database ? i do assume pretty new without any old imports ?
     
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    my os is win7 and the server was started has released version 197.36 then updated at 197.51.
    but the problem was present from the beginning.

    sorry if anything is not clear, I used google translation for the words I do not know
     
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    ok ..will check after work if i can see any messages like that on my systems then.
     
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    I did try to replicate your problem without success
    installed version 197.36, started universe and then updated to .51
    started the dedicated server through the .bat file from terminal window
    connected from a second PC as client
    worked without a problem

    did you change the start line?
    java -Xms512m -Xmx1024m -Xincgc -Xshare:eek:ff -jar StarMade.jar -server
     

    AndyP

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    • Wired for Logic
    please provide logs from the server side, we can look into them then.

    - Andy
     
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    here is the latest log
    [DOUBLEPOST=1461871116,1461869420][/DOUBLEPOST]for the argument starter , i use "java -Xms2048m -Xmx4096m -Xincgc -Xshare:eek:ff -jar StarMade.jar -server" after i tried this "java -Xms2048m -Xmx4096m -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:+AggressiveOpts -jar StarMade.jar -server" but the problem is still present,
    it was what I used on my minecraft server with good results
    Thanks for your help
     

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    AndyP

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    • Wired for Logic
    Please stop the server,
    open your server.cfg
    find and edit the following lines:

    Code:
    FORCE_DISK_WRITE_COMPLETION = false //forces writing operations of raw data to disk directly after operation. For some OS this prevents raw data corruption
    Code:
    DEBUG_SEGMENT_WRITING = false //Debugs correctness of writing of segments (costs server performance)
    It looks like at least one of those (the last one presumably) is on true, and causes heavy performance issues by double and triple writing all files on autosave. This was needed a long time a go on some operating system and java combinations to prevent data corruptions, but both options are not needed anymore, unless you have some high specialized filesystem with large write caches, that need some brute force to make them actually write the data to disk.

    - Andy
     
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    I put on true yesterday , my problem with freezes of IA was present before the server not sending data for 2 or 3 minutes , when the console displays " [ simulation ] checking Sectors to map activity"
    I already reinstall the server .
    this is a hardware problem ??
     
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    problem solved
    problem of adjustment in the management of the RAM in the BIOS
    thank you to the Schine team for this great game