Currently, when a UI window (including an other storage inventory) overlaps a storage inventory, it causes problems.
Performing an action in the fore window, will, in the same click, result in an action on whatever poor, unsuspecting inventory item lies beneath. Sometimes this even results in the item being dragged out into space, which, if unnoticed results in lost block stacks.
Is there a way this can be prevented?
Can the inventory (only the inventory really has a vulnerability from this) check whether clicks it registers in its area are also being registered by any other UI element at the same time and then ignore them if so?
Performing an action in the fore window, will, in the same click, result in an action on whatever poor, unsuspecting inventory item lies beneath. Sometimes this even results in the item being dragged out into space, which, if unnoticed results in lost block stacks.
Is there a way this can be prevented?
Can the inventory (only the inventory really has a vulnerability from this) check whether clicks it registers in its area are also being registered by any other UI element at the same time and then ignore them if so?