user experience

    1. MacThule

      Prevent UI click-through to inventory

      Currently, when a UI window (including an other storage inventory) overlaps a storage inventory, it causes problems. Performing an action in the fore window, will, in the same click, result in an action on whatever poor, unsuspecting inventory item lies beneath. Sometimes this even results in...
    2. MacThule

      Remove "Opened Storage" Message

      It's big. No seriously; it's like an ad banner. It lasts... a while. 3 full seconds or something? It tells you exactly what you just did. In case the storage window opening up hadn't cued you in. And most importantly, it often gets in the way of pressing the buttons you opened the storage to...
    3. MacThule

      Trade History Log

      Under the TRADE tab of the SHOP window, I suggest a "Trade History" button that opens a window showing all the station's past transactions in one place. This means network trades and local trades. Owner deposits and withdrawals, along with names of who. There should be times and amounts...
    4. MacThule

      Browsable Recipe Window

      The "View Recipe" button on factories brings up a simple window graphically showing what components are needed to produce the currently selected block. This recipe window should be browsable, using the same double-click function the "specify chamber" reactor window currently uses. Example: If...
    5. MacThule

      Ask Community for In-Game Text

      Schine can save some time (i.e. $) heading into the Galaxy Update series by soliciting community contributions for in-game warnings, notices, labels, item descriptions, tool-tips, and other text. You just need a sticky thread asking for it, or open a project for it in Phabricator. Or both...
    6. MacThule

      Save Thrust Profiles

      It would be really nice if it were possible to save and re-load with one click a couple of different thrust profiles. Adjusting thrust when in a hurry can feel like death. It is nice that there are buttons for resetting to default as well as all fore-aft, but having even one or two...
    7. MacThule

      Spawn Ships to Docking Rails

      When I spawn a ship from schematic in a shipyard, it appears docked to the shipyard core. So this function mechanic exists. When I spawn a ship from a blueprint (or shipyard), it would sure be nice if I had the option to tell it to spawn docked to a named rail dock on my structure. Instead...
    8. MacThule

      Controlled Ship Stop While AFK

      Not sure if the best way to do this would be a timer, a distance calculator, or something more complex like a function that reads your ship's distance from your current waypoint and stops the ship if it ever starts increasing. This way if you send your ship forward to a destination and step...
    9. MacThule

      Anchor CTRL-Z to Undo, CTRL-C Copy, CTRL-V Paste

      (Edit: CTRL-Z undo is now IMPLEMENTED!) In advanced build mode, these keys have no use currently, but in every other program that uses functions for Undo, Copy, and Paste frequently these (CTRL-Z, CTRL-C, CTRL-V I believe) are the standard keyboard anchors. Can we please have standard keyboard...