Valiant70
That crazy cyborg
I could see it working, but not on its own. We almost need a HP value for each system individually at this point. Break enough of a gun and the whole thing quits working. Break enough thrusters and you're dead in the water. Break a large chunk of a chamber and it quits. Break enough of the reactor and kablooey.Three possibilities:
1.Missiles target reactors, in which case reactors get obliterated super fast and reactor hp is a shit system.
2.Missiles don't target reactors but AI turrets and such do, in which case beams annihilate them almost as fast as missiles would, but missiles become super weak, and reactor hp system is shit.
3.Neither missiles or AI target reactors, in which case combat either moves to super close range (<3km) where people can effectively target reactors manually or combat becomes a matter of taking out as many blocks as possible hoping to hit a reactor, and missiles are still king, and reactor hp system is probably shit.
It's just too few blocks to effectively base a ships survivability on.
Or just EMP the heck out of the ship and board it. Either way.
Anyway I don't expect to see any semblance of balance until the weapon update.