Power production actual values

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    Below is a tab delineated chart of power production.
    Length refers to the length of the 3 sides. Number of blocks used is the total number of blocks used in the generator. Total power produce is I hope obviously the amount of power produced. Then the last column is the amount of power produce per block average.

    Why do this? The formula published on the wiki is wrong! Second to find out the best optimized power system design. Which current falls in per this chart at. around 200 length or between that and 210.
    After that point the power production per block drops off and you aren't making as efficient power.

    What this tells me rather than try and make 1M power docking modules it is better to build them at the power level 752,000.

    As a side note from doing this I notice the games block count system is off. It many times added 11 when I only added 10 blocks. Thus the mass was also off.

    Hope this helps some of you.
    Sorry formatting doesn't hold. And apparently you can force spaces here using html code

    length blocks total power per block
    10 28 6505 232
    20 58 20311 350
    30 88 39764 451
    40 118 64162 543
    50 148 93022 628
    60 178 125950 707
    70 208 162567 781
    80 238 202484 850
    90 268 245279 915
    100 298 290492 974
    110 328 337611 1029
    120 358 386086 1078
    130 388 435325 1121
    140 418 484725 1159
    150 448 533670 1191
    160 478 581568 1216
    170 508 627867 1235
    180 538 672073 1249
    190 568 716776 1256
    200 598 752651 1258
    210 628 788473 1255
    220 658 821115 1247
    230 688 850541 1236
    240 718 876797 1221
    250 748 900000 1203
    260 778 920320 1182
    270 808 937968 1160
    280 838 953172 1137
    290 868 966187 1113
    300 898 977257 1088
    310 918 986624 1074
    320 948 994516 1049
     
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    Tunk

    Who's idea was this?
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    The bonus power calculation is based on the sum of dimensions, so length can be anywhere up to sum(dims)-2 and doesn't need to be symetrical.
    The reactor shape/length etc doesn't really matter for efficiency, as long as each block contributes to the reactors sum dim.
     
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    The bonus power calculation is based on the sum of dimensions, so length can be anywhere up to sum(dims)-2 and doesn't need to be symetrical.
    The reactor shape/length etc doesn't really matter for efficiency, as long as each block contributes to the reactors sum dim.
    I used even values to measure the highest gain per block. Cubing something gives a higher spacial growth and say just doubling it on one side.
    In short if you are looking for the most efficient means determining the production value you are going to give it the most efficient means of getting to that value.

    100x100x100 gives a cube value of 1,000,000 however we both know you can build part of that with in its own dimensions. But you will take more blocks doing so. At least 1 for every new axis created.

    The point being that nothing you build over that 752,000 barrier or whatever it is will be as efficient no matter how you build it.
    [DOUBLEPOST=1444532595,1444532542][/DOUBLEPOST]
    I used even values to measure the highest gain per block. Cubing something gives a higher spacial growth and say just doubling it on one side.
    In short if you are looking for the most efficient means determining the production value you are going to give it the most efficient means of getting to that value.

    100x100x100 gives a cube value of 1,000,000 however we both know you can build part of that with in its own dimensions. But you will take more blocks doing so. At least 1 for every new axis created.

    The point being that nothing you build over that 752,000 barrier or whatever it is will be as efficient no matter how you build it.
    Also given the games block count was off by 88 vs actual block count there is other issues at hand. Which I just filed a bug report for.
     

    Tunk

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    Well you had me going there for a minute, so I jumped into game to do a experiment.
    Seems you are confused mate, I stopped at 208 because I'm not wasting the rest of my afternoon verifying something I already know.
     

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