This is undoutably one of the biggest reasons to remove any positive benefit that comes from docked hull. You can easily turn your docked armor plate into a lagbomb.Any idea suggesting docked armor is spaget.
When that "thing" undocks from your ship, and if the ship carrying docked plate is above 300k mass it would VERY LIKELY choke slam the server.
Then the admins will choke slam you.
Docked hull doesn't need to be made useless. You just need to make the underlying system in such a way that there is not much difference between a docked armor plate and an integrated one.I personaly believe that traditional defences should be reworked and docked hull be made useless, however I do not dismiss the points in favor of it, particually by Zyrr.
I am dissing docked armor because of lag, I really dont care for its effectiveness.This is undoutably one of the biggest reasons to remove any positive benefit that comes from docked hull. You can easily turn your docked armor plate into a lagbomb.
Zyrr makes a point that we cannot rebalance offence outscaling defence while removing docked armor as it would be counter-productive, however I strongly believe that the solution to that is simply making armor and defences as a whole a lot more usefull than they currently are.
We can remove docked hull assocaited lag, or we can just make traditional usefull, which is one of the reasons that Zyrr mentioned in favor of docked armor.
As it stands, docked armor is a controvertial topic, its first widely known usage at Blood and Steel sparked a massive debate that continues to this day.
I personaly believe that traditional defences should be reworked and docked hull be made useless, however I do not dismiss the points in favor of it, particually by Zyrr.
You get a ful YES for that. I dislike how making fins or bits of your ship move removes them actualy being a part of your ship. We can inherit thrust, so surely we can inherit other charestics too:?sigh...
the conceptual issue is "what is an entity?" + "what is a Main entity (ie a 'ship' ?"
it is clearly daft that i can add 100 armor blocks to my Main entity at 100m distance and loss HP when destroyed, but place same armor on nominally separate-but -permanent-docked element and lose no 'armor' from the 'Ship' when it is destroyed.
I do not think that such constructions are intended by the fundamental mechanics, nor the concept of a 'ship' in the game.
But lets try a more productive approach:
>> make armor / HP of any docked entity additive to the the cumulative total of the main entity it is attached too (while it is attached).
in that way docked armor just becomes pointless, as it is identical to actual armor on the ship (as i believe is intended in the concept of ship armor/hp in the first place)
Ideally standard defences should be in a state where using docked hull provides no benefit over standard armor on the main enity. If docked hull is able to provide any benefit over normal defences then a problem still exists and that problem needs to be corrected.Docked hull doesn't need to be made useless. You just need to make the underlying system in such a way that there is not much difference between a docked armor plate and an integrated one.
Even if you remove all the benefits of docked hull over the normal one you still will be left with the ability to swap the plates on rails and probably a couple of other tricks.
To remove possibilities that rails give to docked hull you'll need to add the ability to move integrated parts of the ship.If docked hull is able to provide any benefit that a problem still exists and that problem needs to be corrected.
Mind expanding on this point?To remove possibilities that rails give to docked hull you'll need to add the ability to move integrated parts of the ship.
Docking allows moving, swapping and layering armor plates (or other docked modules) on one direction of the ship. The benefits are marginal but in theory they could be used.Mind expanding on this point?
they already dont come off when they overheat. the problem is when the docker is shot.So as long as the docked plate is connected it should be impossible to overheat and break off. However if you shoot the docking system and it breaks off I'm not sure what happens.
except this is wrong, and it doesnt become pointless.But lets try a more productive approach:
>> make armor / HP of any docked entity additive to the the cumulative total of the main entity it is attached too (while it is attached).
in that way docked armor just becomes pointless, as it is identical to actual armor on the ship (as i believe is intended in the concept of ship armor/hp in the first place)
Yes I am theorizing, whatever this means. Because I don't know it. You know that I am not a pvper. Not because I am not up for a competition, but because I only pvp when I like the meta. Dota 2, for example, has a great meta, I play it often. The general and majority of SM pvp...sux right now imo. That's why I used questions like "am i wrong?" and terms like "thesis": I have no clue and wanted to satisfy my hunger for knowledge and maybe to accumulate some nice solutions for the devs.my point is hes "theorizing" about shit that isnt theory, and he doesnt know what hes talking about. neither do you.
Whaaat? Ofcourse the opening post has to give one example solution. It's one solution I came up with after 2 minutes of thinking. It's not golden and I know that you guys have better ideas. If you read the post again, I also added in another one from another poster that was in the first 3 replies. After that you guys went totally offtopic into turrets and spagetties, so I didn't bother updating other suggestions anymore into the OP.your opening line was "heres my idea on how to solve this problem" directly followed by a lengthy explanation on what docked armor is and what its benefits are.
View attachment 46315
I really like the design. One recommendation is to make the turrets more curvy to go better with the main hull body. Their boxy shape imo doesnt match the curved main ship.Does this cause you physical pain?View attachment 46295
They aren't meant to, the floating turrets I've built so far are all built specifically for their ships, in a short period of time, so that as soon as I find a better weapon layout I can abandon them without hesitation because I'm not attached, just like my turrets.I really like the design. One recommendation is to make the turrets more curvy to go better with the main hull body. Their boxy shape imo doesnt match the curved main ship.
this is exactly why some of my ships have unskinned, module block layout floating turrets.They aren't meant to, the floating turrets I've built so far are all built specifically for their ships, in a short period of time, so that as soon as I find a better weapon layout I can abandon them without hesitation because I'm not attached, just like my turrets.
They aren't meant to, the floating turrets I've built so far are all built specifically for their ships, in a short period of time, so that as soon as I find a better weapon layout I can abandon them without hesitation because I'm not attached, just like my turrets.
secondedthis is exactly why some of my ships have unskinned, module block layout floating turrets.