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This is probably a bug in logic. If no ones knows how to fix Ill upload to bug tracker. If this is a bug I really want a work around!
Ok so let me explain.
This glitch happens when you deactivate a block and activate it again on the same logic tick.
Video:
(If you can't see it - I'm still uploading)
I did this by connecting an activator to a not gate, when it is off the lamp should turn on (because the not gate turns it on) when it is on it should also be on (because it directly powers the lamp). The small contraption may seem insignificant (why would I need to constantly power something like that) but it was from a bigger glitch where I just simplified it down to what is happening.
So is there anyway to fix this. Starmade needs to fix the logic where it deactivates everything first then activates everything.
EDIT: On further look it turns out it doesn't have to be in one tick. If two activation modules are powering a lamp, when one turns off the lamp turns off. :/
EDIT 2: Read comment #6
Ok so let me explain.
This glitch happens when you deactivate a block and activate it again on the same logic tick.
Video:
(If you can't see it - I'm still uploading)
I did this by connecting an activator to a not gate, when it is off the lamp should turn on (because the not gate turns it on) when it is on it should also be on (because it directly powers the lamp). The small contraption may seem insignificant (why would I need to constantly power something like that) but it was from a bigger glitch where I just simplified it down to what is happening.
So is there anyway to fix this. Starmade needs to fix the logic where it deactivates everything first then activates everything.
EDIT: On further look it turns out it doesn't have to be in one tick. If two activation modules are powering a lamp, when one turns off the lamp turns off. :/
EDIT 2: Read comment #6
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