I know this has been discussed / theorized to death already in numerous threads but my thoughts on ship based FTL are:
2 new blocks:
FTL Navigation computer + FTL Drive block, linked using the same method as weapons computer and weapons
FTL navigation computer:
can plot a course to anywhere in the universe, the longer the distance the longer it will take to plot the course- plotting multiple jumps if there is not enough FTL Drive blocks to do it in 1 jump
while plotting the course it would calculate coordinates and mass of any objects in the path of travel and use a formula to check that the ship has sufficient shields to survive passing through those objects undamaged.
if there is not enough shields available there should be some feed back on the UI as to the risk level of the FTL jump and if the jump is made with a high risk the ship will suffer damaged during FTL
FTL Drive:
each block would have a power requirement, if it not met FTL is offline, each block will give a distance of travel - example 1 block = current distance between stars
if you dont have enough blocks to travel the full distance of the course plotted You will have to make several jumps to the maximum distance your FTL drive will allow with a cooldown after each jump
This would allow all ships to use FTL with a balance as to size of ship affecting the size of jump possible,
and give a requirement for power and shields - giving a higher priority in battle to hit power or shield generators to prevent the target jumping to FTL to escape
2 new blocks:
FTL Navigation computer + FTL Drive block, linked using the same method as weapons computer and weapons
FTL navigation computer:
can plot a course to anywhere in the universe, the longer the distance the longer it will take to plot the course- plotting multiple jumps if there is not enough FTL Drive blocks to do it in 1 jump
while plotting the course it would calculate coordinates and mass of any objects in the path of travel and use a formula to check that the ship has sufficient shields to survive passing through those objects undamaged.
if there is not enough shields available there should be some feed back on the UI as to the risk level of the FTL jump and if the jump is made with a high risk the ship will suffer damaged during FTL
FTL Drive:
each block would have a power requirement, if it not met FTL is offline, each block will give a distance of travel - example 1 block = current distance between stars
if you dont have enough blocks to travel the full distance of the course plotted You will have to make several jumps to the maximum distance your FTL drive will allow with a cooldown after each jump
This would allow all ships to use FTL with a balance as to size of ship affecting the size of jump possible,
and give a requirement for power and shields - giving a higher priority in battle to hit power or shield generators to prevent the target jumping to FTL to escape