Criss
Social Media Director
In that case wouldn't the problem in your case be based on texture resolution and not a game limitation?It all depends on how you use your data.
1st You need so few color information that 1000*500*300 * 3byte = 450 MB blocks don't eat your memory.
@Vanhelzing Currently colors are based on block texture which is based on block ID. My PC lags with blocks >128px
For the possibility that people may not know what I am talking about - Basically there are a few numbers attached to blocks in Minecraft right? First one determines what it is (planks), the meta value determines specific changes to the block, such as a texture change (spruce planks). It's the same material with a different texture and perhaps it changes how it interacts within the game such as its recipe. Countless blocks in MC use this system and I figured if StarMade was structured that way then it would be so much easier to add in varied blocks such as new hull colors or computers. When people figured that out they literally added thousands of textures to minecraft via texture packs utilizing unused meta values. I have no idea how StarMade's id's are worked out or if there is a better system there already. There's nothing wrong with using something that already works. Although at this point it could completely change the game if it was implemented haha.