I saw this on steam for space engineers:
http://steamcommunity.com/id/roguelycan/myworkshopfiles/?appid=244850
I think we can do that too.
What ingredients/parts do we need?:
Aiming & Balance:
Push and evade modules would need some cool-down through (through huge steps in power requirements?) or it would be too easy to evade.
Tell me what you think of it - how much would you like player-designed weapons?
http://steamcommunity.com/id/roguelycan/myworkshopfiles/?appid=244850
I think we can do that too.
What ingredients/parts do we need?:
- Shell
- Uses docking spots with 7x7x7 size.
- Contains dis-integrators (as long as collision damage is still off)
- Contains area triggers to trigger enclosed (in hull) dis-integrators on impact (currently can only trigger 1 at a time if the bug is not just local to me due to lags)
- Uses docking spots with 7x7x7 size.
- Magazine:
- A barrel with docking spots.
- Activate buy-with blocks for catalogue and just use 9x9x9 to delete and buy a new one (no block loss, except for your used shells)
- Gravity generators:
- We have no artificial mass blocks, but we have push beams.
- We may be able to stabilize the projectile in a long barrel with a weak combo of amc/stop beams and beams pulling it back into the centre of your barrel, while a stronger beam pushes it out of the barrel.
- Activate magazine:
- This is the tricky part. Un-dock specific or all docked from your barrel-turret (structure menu)
- use area triggers and pull beams to draw them one after another from top into the barrel. But not too fast (you will also need stop beams to stop it).
- This is the tricky part. Un-dock specific or all docked from your barrel-turret (structure menu)
Aiming & Balance:
Maybe some server will have setups allowing thrusters for low-speed manoeuvres and push-effect modules to get to where you want.
With extreme low thrust, extreme high power requirements from damage-dealing (not push/pull/stop) weapons and high dis-integrator damage it could be a good choice - at least for the downtime of your (weapon) energy storage.
With extreme low thrust, extreme high power requirements from damage-dealing (not push/pull/stop) weapons and high dis-integrator damage it could be a good choice - at least for the downtime of your (weapon) energy storage.
Push and evade modules would need some cool-down through (through huge steps in power requirements?) or it would be too easy to evade.
Tell me what you think of it - how much would you like player-designed weapons?