If there was sort of long lasting, yet difficult to attain resource from a planet, that was necesarry to expand your faction, I think it would solve the annoying problem of factions having a single invincible planet.
Factions would build outposts on these planets to harvest this resource, and also do their best to make it defendable when no one is near it. (ie turrets, drone swarms in orbit)
Just something that could help improve faction warfare
(right after the obviouse problem of letting only trusted people into your clan, because they might grief, groups will never become very big with this problem, because if some spiteful person infiltrates their group, they can just hop in a build block and ruin their base. I think someone already suggested this, but adding a module that allows only a certain rank to use buildblocks, ships, computers, etc.)
Factions would build outposts on these planets to harvest this resource, and also do their best to make it defendable when no one is near it. (ie turrets, drone swarms in orbit)
Just something that could help improve faction warfare
(right after the obviouse problem of letting only trusted people into your clan, because they might grief, groups will never become very big with this problem, because if some spiteful person infiltrates their group, they can just hop in a build block and ruin their base. I think someone already suggested this, but adding a module that allows only a certain rank to use buildblocks, ships, computers, etc.)