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- Sep 29, 2014
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So I've been messing around with docked generators, now that they have finally reduced the lag to almost nothing for 40+ docked entities at once, and I came up with some numbers on a docked generator setup efficient enough to allow the mothership it is docked to, to permacloak.
Permacloaking (and radar jamming) requires at least 150 e/block.
The maximum number of docked generators allowed on good servers is 20.
In testing, It is known that a hyperefficient generator (596 reactors) produces 750152.4 e/second (1256.54e/block)
Power supply beams are 80% efficient, so it requires 750k/480 = 1562 power supply beams and cannon slaves to provide the 750k regen to the ship. This will overdraw the reactor, so it requires 750k/4 = 187.5k power capacity (108 capacitors) to ensure that even with lag, the generator will never run out of power.
(.25 second cooldown where the beam is not firing every cycle, so 1/4 second regen power capacity)
This totals 3836 blocks, with an output of ~750k*.8 = ~600k e/second supplied per generator
600k / 3836 = 156.4 e/block!! after efficiency calculation.
This is enough power supply to allow an extra 162 blocks per docked reactor on the main ship to permacloak. (3998 per reactor).
Feasibility is there, a ship with just a 596 block reactor can provide 5001 blocks for cloaking, which is an extra 4402, plus the 3240 from 20 docked generators, totaling 764.2 mass available to add stuff to.
I have yet to have a chance to build such a vessel, but the math is here..
77319 blocks total *150 = power drain of 11,597,850 e/second. Total output = 12.7 million e/second
11.6 m e/second requires at least 2.9 million power capacity (1951 blocks) on the ship to ensure it still has power between cycles, probably.
This reduces the total available mass to 5690 extra blocks. while that's a pitiful amount of extra systems or armor for how big the ship will have to be, it's a good start to a goal I've wanted to achieve since I learned about these things.
Thus, each docked reactor nominally provides an extra 81 blocks per DR at peak efficiency.
The logic clock used to power the supply beams is as follows:
2x wireless, 1x AND, 1x OR, 1x NOT, 1x DELAY
wireless1 -> AND + wireless2
AND -> DELAY + OR
DELAY -> OR + NOT
NOT -> AND
OR -> power supply computer
I am happy to discuss this with people, it's more a theoretical concept I've had for a while...
Permacloaking (and radar jamming) requires at least 150 e/block.
The maximum number of docked generators allowed on good servers is 20.
In testing, It is known that a hyperefficient generator (596 reactors) produces 750152.4 e/second (1256.54e/block)
Power supply beams are 80% efficient, so it requires 750k/480 = 1562 power supply beams and cannon slaves to provide the 750k regen to the ship. This will overdraw the reactor, so it requires 750k/4 = 187.5k power capacity (108 capacitors) to ensure that even with lag, the generator will never run out of power.
(.25 second cooldown where the beam is not firing every cycle, so 1/4 second regen power capacity)
This totals 3836 blocks, with an output of ~750k*.8 = ~600k e/second supplied per generator
600k / 3836 = 156.4 e/block!! after efficiency calculation.
This is enough power supply to allow an extra 162 blocks per docked reactor on the main ship to permacloak. (3998 per reactor).
Feasibility is there, a ship with just a 596 block reactor can provide 5001 blocks for cloaking, which is an extra 4402, plus the 3240 from 20 docked generators, totaling 764.2 mass available to add stuff to.
I have yet to have a chance to build such a vessel, but the math is here..
77319 blocks total *150 = power drain of 11,597,850 e/second. Total output = 12.7 million e/second
11.6 m e/second requires at least 2.9 million power capacity (1951 blocks) on the ship to ensure it still has power between cycles, probably.
This reduces the total available mass to 5690 extra blocks. while that's a pitiful amount of extra systems or armor for how big the ship will have to be, it's a good start to a goal I've wanted to achieve since I learned about these things.
Thus, each docked reactor nominally provides an extra 81 blocks per DR at peak efficiency.
The logic clock used to power the supply beams is as follows:
2x wireless, 1x AND, 1x OR, 1x NOT, 1x DELAY
wireless1 -> AND + wireless2
AND -> DELAY + OR
DELAY -> OR + NOT
NOT -> AND
OR -> power supply computer
I am happy to discuss this with people, it's more a theoretical concept I've had for a while...
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