Nerdgasm!!!We may see motors and stuff too which could lead to swiveling turrets with elevating cannons
You and me both, pal.Turrets on rails 0.0
I guess he's going in this direction for turrets: http://starmadedock.net/threads/turrets-system-with-pictures-poll.2764/page-11#post-66914 since he himself posted there.
What do you guys think he will do about the docking mechanic? I for one hope he gets rid of boxdims and has it run a collision check when docking insteasd.
wow... I hadn't considered that.... I see myself spending a lot more time on planets when the next update comes out :DWith rails, you could create legs. And tank treads.
How/what? I'm confused/missing something.With rails, you could create legs. And tank treads.
Don't you mean rotors?With rails, you could create legs. And tank treads.
Ya, having to "enhance" docking areas isn't realistic at all.Turrets on rails 0.0
What do you guys think he will do about the docking mechanic? I for one hope he gets rid of boxdims and has it run a collision check when docking insteasd.
I meant that you could create legs with curved rails. Wouldn't be that hardDon't you mean rotors?
If rails can be curved, then maybe to a degree, but a rotor would accomplish that task in a smaller area and look more like the desired movement. Either way I can't wait.
I hope we can curve them then. It would actually be more feasible in this game to make a walker with circular rails than a rotor actually. For curved rails, each leg would need to be offset in their timing. But rotors would require some sort of complex programming.I meant that you could create legs with curved rails. Wouldn't be that hard
Rotor accepts logic input. On signal moves it 15 degrees. Of course, then that makes it a stepper motor... Maybe we'll get a rotor that takes an on/off signal, and a stepper that moves N degrees per logic pulse.But rotors would require some sort of complex programming.