Particulars of the upcoming docking system

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    Maybe we could have chain-dockable turret docks(which count as the same entity regarding power, shields, etc.), that turn according to LUA scripts which can take in-game inputs and information. Then maybe we could have Mobile Suits...
    :cool:

    They may or may not fall over on planets, but you could have them fly in space with cool script-based animations. Rotors+logic might be much more simple in comparison, but still, I think it's worth it.
     
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    Lecic

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    I hope we can curve them then. It would actually be more feasible in this game to make a walker with circular rails than a rotor actually. For curved rails, each leg would need to be offset in their timing. But rotors would require some sort of complex programming.

    We won't really be building Mobile Suits from Gundam, we'll be building things more in the vein of Multiped Tanks from Ghost in the Shell, or the AT-TE from Star Wars with a rail-based walker. I've seen similar results in Space Engineers. I don't think I've ever seen bipedal mecha there. If they don't have that kind of capability, then we sure as hell won't. Though, I'm not amazingly familiar with SE either.
    I've seen a few bipedal mechs built by a guy on youtube named Spetzy.
     
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    I've seen a few bipedal mechs built by a guy on youtube named Spetzy.
    I just went to look at his vids, and damn is that cool.

    I hope he gets them to walk some day, because robots are always cool in my book. Especially bipedal ones.