Hello players,
sorry this is taking so long, but I rather fix the stuff that I know of now, before releasing and getting new reports of bugs. I still haven't fully managed to track the AI bugs (it would be cool if anyone could email me a test case with the exact errors that are happening). And there is one bug that seems to disorientate turrets. Also there seems to be an issue when a skin upload gets interrupted by a disconnect. Those are (aside from smaller bugs from reports) should be the last things that need to be done to be able to do a release.
However in the meantime I also worked on some other things; mainly optimization. Also one very visible fix is on angled block as I finally integrated them within the pre-lighting calculation. It's not yet perfect but at least most angled surfaces should have smooth shading now.
Other optimizations in other systems have also been done:
Also a problem where a ship would be reset to "enemy spawnable" after restart should be fixed now.
Please be especially careful with this pre-build if you plan to use it on a server, and even in single player please make sure you backup your database before you use this build. Also please don't use this build to work on big projects, as i can't guarantee the data generated by the pre-build to be 100% error free, because a database migration has to be done from the old version.
You can download the build here: http://files.star-made.org/build/pre/starmade-build_20140306_144949.zip
(to use that please extract that file into a folder named "StarMade" and put a launcher in the directory below: e.g. if you extract it to c:\users\schema\games\StarMade, the launcher has to be in c:\users\schema\games for it to see the installation)
(The username and password is "dev". The link will be working around 15 minutes after this news post)
This version will be installed on play.star-made.org:4242 to test.
Thanks for playing StarMade,
- schema
sorry this is taking so long, but I rather fix the stuff that I know of now, before releasing and getting new reports of bugs. I still haven't fully managed to track the AI bugs (it would be cool if anyone could email me a test case with the exact errors that are happening). And there is one bug that seems to disorientate turrets. Also there seems to be an issue when a skin upload gets interrupted by a disconnect. Those are (aside from smaller bugs from reports) should be the last things that need to be done to be able to do a release.
However in the meantime I also worked on some other things; mainly optimization. Also one very visible fix is on angled block as I finally integrated them within the pre-lighting calculation. It's not yet perfect but at least most angled surfaces should have smooth shading now.
Other optimizations in other systems have also been done:
- Small performance and synchronization gains in the network system, as well as a better system to track the cause of disconnects
- Faster block collection updates (calculating touching blocks in systems)
- Faster segment generation pipeline as some structure updates have been moved to the back, so they don't have to be performed on every block update
- Finally 100% synchronized structure updates from generation process
Also a problem where a ship would be reset to "enemy spawnable" after restart should be fixed now.
Please be especially careful with this pre-build if you plan to use it on a server, and even in single player please make sure you backup your database before you use this build. Also please don't use this build to work on big projects, as i can't guarantee the data generated by the pre-build to be 100% error free, because a database migration has to be done from the old version.
You can download the build here: http://files.star-made.org/build/pre/starmade-build_20140306_144949.zip
(to use that please extract that file into a folder named "StarMade" and put a launcher in the directory below: e.g. if you extract it to c:\users\schema\games\StarMade, the launcher has to be in c:\users\schema\games for it to see the installation)
(The username and password is "dev". The link will be working around 15 minutes after this news post)
This version will be installed on play.star-made.org:4242 to test.
Thanks for playing StarMade,
- schema