- Joined
- Apr 30, 2013
- Messages
- 229
- Reaction score
- 182
Beetlebear definitely cleaned up my sloppy quick little work. Seems to have a bit more contrast in the colors. That being said, I think the white, grey and black still need work. Here are some comparison shots, as close to the exact same angle as I could manage. The shots contain mostly comparisons between the grey and white blocks. Also, ignore the difference in the look for the plex lights.
The top pictures are Beetlebear\'s textures, the bottom ones are my textures:
On the opposite side of the ship from the sun. On Beetle\'s, the white hull blocks are almost indistinguishable from the grey making it very difficult to know which is which, while my white hull strikes me as possibly needing more contrast.
http://imageshack.us/a/img542/4263/colorcompare01a.jpg
http://imageshack.us/a/img96/433/colorcompare01b.jpg
On the side of the ship facing the sun. The white on Beetle\'s can be distinguished from the grey, but there are some spots where it isn\'t completely obvious. Distinguishable or not, even in bright light they remain only a slightly lighter grey when not directly reflecting. On mine, the white is approaching Plex Light status on much of it, but appears a solid white on others areas.
http://imageshack.us/a/img10/7320/colorcompare02a.jpg
http://imageshack.us/a/img593/1082/colorcompare02b.jpg
Here the sunlight is reflecting directly off the ship\'s hull into my face. On this one, the strong-point of Beetle\'s value (brightness) choice is clear, which is that even under extreme light it remains visible as hull. As for mine, OH GOD MY EYES. IT BURNS. (Even the grey appears white.)
http://imageshack.us/a/img838/2195/colorcompare03a.jpg
http://imageshack.us/a/img716/5606/colorcompare03b.jpg
Lastly, an interior shot. On Beetle\'s, I once again find it very difficult or impossible to distinguish white from grey. On mine, it can be distinguished, but not as clearly as would be ideal. It still only looks like a light grey.
http://imageshack.us/a/img40/2290/colorcompare04a.jpg
http://imageshack.us/a/img594/2638/colorcompare04b.jpg
In chat, when asking people what they would choose if given the choice between making the white darker and avoiding blinding reflections or making the white lighter to look better everywhere else even when it\'s blinding in sunlight reflections, the general consensus seemed to be that brighter would be preferred. I had been thinking my white might be too bright, but others seemed to think it was too dark! I do, however, think my white may need more contrast. I wasn\'t able to decided on whether to make it brighter or darker, but it seemed clear to me that it did need to be bright, even though it results in some blinding reflections.
And that\'s my research into hull brightness, and images to compare.
As for Beetle, it\'s his artistic call, and if he has other things he needs to do, I wouldn\'t consider this to be as pressing an issue as the color was before. I\'m eager to see what new pixel art he has in store for us.
The top pictures are Beetlebear\'s textures, the bottom ones are my textures:
On the opposite side of the ship from the sun. On Beetle\'s, the white hull blocks are almost indistinguishable from the grey making it very difficult to know which is which, while my white hull strikes me as possibly needing more contrast.
http://imageshack.us/a/img542/4263/colorcompare01a.jpg
http://imageshack.us/a/img96/433/colorcompare01b.jpg
On the side of the ship facing the sun. The white on Beetle\'s can be distinguished from the grey, but there are some spots where it isn\'t completely obvious. Distinguishable or not, even in bright light they remain only a slightly lighter grey when not directly reflecting. On mine, the white is approaching Plex Light status on much of it, but appears a solid white on others areas.
http://imageshack.us/a/img10/7320/colorcompare02a.jpg
http://imageshack.us/a/img593/1082/colorcompare02b.jpg
Here the sunlight is reflecting directly off the ship\'s hull into my face. On this one, the strong-point of Beetle\'s value (brightness) choice is clear, which is that even under extreme light it remains visible as hull. As for mine, OH GOD MY EYES. IT BURNS. (Even the grey appears white.)
http://imageshack.us/a/img838/2195/colorcompare03a.jpg
http://imageshack.us/a/img716/5606/colorcompare03b.jpg
Lastly, an interior shot. On Beetle\'s, I once again find it very difficult or impossible to distinguish white from grey. On mine, it can be distinguished, but not as clearly as would be ideal. It still only looks like a light grey.
http://imageshack.us/a/img40/2290/colorcompare04a.jpg
http://imageshack.us/a/img594/2638/colorcompare04b.jpg
In chat, when asking people what they would choose if given the choice between making the white darker and avoiding blinding reflections or making the white lighter to look better everywhere else even when it\'s blinding in sunlight reflections, the general consensus seemed to be that brighter would be preferred. I had been thinking my white might be too bright, but others seemed to think it was too dark! I do, however, think my white may need more contrast. I wasn\'t able to decided on whether to make it brighter or darker, but it seemed clear to me that it did need to be bright, even though it results in some blinding reflections.
And that\'s my research into hull brightness, and images to compare.
As for Beetle, it\'s his artistic call, and if he has other things he needs to do, I wouldn\'t consider this to be as pressing an issue as the color was before. I\'m eager to see what new pixel art he has in store for us.