- Joined
- Oct 13, 2013
- Messages
- 109
- Reaction score
- 82
So, we all know Starmade's "Space Friction" isn't realistic, but it's pretty much needed to avoid insanity-inducing difficulty when stopping. Further, it was pretty important considering the high thrust-weight-ratios spaceships could achieve. However, with the recent thrust nerf, ships now have fairly realistic TWR's (often under 0.5). Note that for scale, the new F-22 Raptor is first American jet fighter with >1 TWR, so I think we're okay with low numbers.
The problem is that the numbers are now so low that we can't fight space friction when moving. Ships that used to be able to hit server speed limits easily can no longer break 30km/h, even with 1/4 or more of the ship devoted to thrusters.
I think we'd all be okay with slow acceleration on capital ships (as a combat disadvantage primarily), but I think we're *not* okay with hour-long transit times. We want high top speeds, because otherwise it becomes a test of patience.
So my suggestion is simple: when any movement key is held down, space friction does not affect your spaceship. This means the space friction is no longer considered a fundamental property of the universe, but an artificial gradual slowdown created by your engines when they're in neutral. Server speed limits would remain in effect. This would allow for low TWR's, especially on capital ships, but would also prevent multi-hour treks to shops.
The problem is that the numbers are now so low that we can't fight space friction when moving. Ships that used to be able to hit server speed limits easily can no longer break 30km/h, even with 1/4 or more of the ship devoted to thrusters.
I think we'd all be okay with slow acceleration on capital ships (as a combat disadvantage primarily), but I think we're *not* okay with hour-long transit times. We want high top speeds, because otherwise it becomes a test of patience.
So my suggestion is simple: when any movement key is held down, space friction does not affect your spaceship. This means the space friction is no longer considered a fundamental property of the universe, but an artificial gradual slowdown created by your engines when they're in neutral. Server speed limits would remain in effect. This would allow for low TWR's, especially on capital ships, but would also prevent multi-hour treks to shops.