Super simple. If power is at zero or the ship is overheating, don't allow the lights to be on.
Definitely should not mess with logic, and it only needs to happen client side. We definitely need a build mode flash light then, but I think it would be pretty cool to use your power beam to turn on lights in a derelict ship or building.I agree with both of you. However, I think the mechanic that would make lights flicker could possibly lag the game. It would need to be tested. However, if it did not introduce any significant lag, then I say flicker while overheating, off when no power. However the "off" would still be considered "on" for logic purposes, and those lights would come back on when power is restored.
I don't understand why there would need to a build mode flashlight when a ship's lights turn off or flicker. Firstly, because build mode already has a "lighten" mode. And secondly, if your ship has no power or is overheating, you probably aren't going to be too worried about whether you can shoot a spot of light somewhere on your ship while in build mode. In what instance would you need to have a flashlight while in build mode because the light blocks are not emitting light or are flickering?Definitely should not mess with logic, and it only needs to happen client side. We definitely need a build mode flash light then, but I think it would be pretty cool to use your power beam to turn on lights in a derelict ship or building.
The lighten mode would be okay if it were implemented a bit better and had an actual focus. As it is, it doesn't work in certain situations.I don't understand why there would need to a build mode flashlight when a ship's lights turn off or flicker. Firstly, because build mode already has a "lighten" mode. And secondly, if your ship has no power or is overheating, you probably aren't going to be too worried about whether you can shoot a spot of light somewhere on your ship while in build mode. In what instance would you need to have a flashlight while in build mode because the light blocks are not emitting light or are flickering?
A tiny bit 'off topic' but in the movie theme maybe adding 'sparks' to computers and display modules (again random) when the ship is damaged/overheating.Edit: As for the lights flickering at low power, I like it. That should add a neat element to escaping a heavily damaged Capitol ship. Could be very interesting.
Well, why would logic be working if you have no power? logic systems should also be disabled if you are on low power. leaving them on would be kind of stupid considering the would be powered in real life.I agree with both of you. However, I think the mechanic that would make lights flicker could possibly lag the game. It would need to be tested. However, if it did not introduce any significant lag, then I say flicker while overheating, off when no power. However the "off" would still be considered "on" for logic purposes, and those lights would come back on when power is restored.
Some lights are controlled by logic and in some cases this could 'break' a system so when power is restored it would not work properly. That's why I suggested the effect not relate to the actual on/off state of the light. Think of flicker more like varying the intensity/frequency rather than turning it on/off quickly.I think this would be pretty cool, and the flickering idea does sounds interesting, but i don't understand how it would mess with logic.
That would be realistic but without power no weapons/effects fire so the result would be the same, however if the logic breaks/stops at the wrong time it may not be able to start again. Let the logic run free (think battery backup).Well, why would logic be working if you have no power? logic systems should also be disabled if you are on low power. leaving them on would be kind of stupid considering the would be powered in real life.
I would allow the logic continue doing what it was doing when it "shut down" and then freeze there.Some lights are controlled by logic and in some cases this could 'break' a system so when power is restored it would not work properly. That's why I suggested the effect not relate to the actual on/off state of the light. Think of flicker more like varying the intensity/frequency rather than turning it on/off quickly.
That would be realistic but without power no weapons/effects fire so the result would be the same, however if the logic breaks/stops at the wrong time it may not be able to start again. Let the logic run free (think battery backup).
You cut out the rest of my comment lol. I said that the lights would remember what state they were in according to input, so even if they had no power they could be considered on or off, they just wouldn't light up unless there was power.Some lights are controlled by logic and in some cases this could 'break' a system so when power is restored it would not work properly. That's why I suggested the effect not relate to the actual on/off state of the light. Think of flicker more like varying the intensity/frequency rather than turning it on/off quickly.
That would be realistic but without power no weapons/effects fire so the result would be the same, however if the logic breaks/stops at the wrong time it may not be able to start again. Let the logic run free (think battery backup).
Yeah what he said :pI would allow the logic continue doing what it was doing when it "shut down" and then freeze there.
Logic not working when a ship has no power is a different idea than what I was referring to. This post is about lights turning off when there is no power. What I was referring to would be that the state of a light would still be considered "on" for logic purposes (in agreement with Achriel), even if it is not emitting light due to power loss. If you've ever made a complicated light logic system, you'd understand the importance of this. Plus, it just makes sense. If a light switch is on when power goes out, the light switch does not turn off, does it? No, when power is restored, the light comes back on.Well, why would logic be working if you have no power? logic systems should also be disabled if you are on low power. leaving them on would be kind of stupid considering the would be powered in real life.
I understand that this thread is specificaly about lights. I also don't mean to imply that the logic system would be set to the off position, it would simply freeze at the end of the last command.Logic not working when a ship has no power is a different idea than what I was referring to. This post is about lights turning off when there is no power. What I was referring to would be that the state of a light would still be considered "on" for logic purposes (in agreement with Achriel), even if it is not emitting light due to power loss. If you've ever made a complicated light logic system, you'd understand the importance of this. Plus, it just makes sense. If a light switch is on when power goes out, the light switch does not turn off, does it? No, when power is restored, the light comes back on.
Now, for your idea of logic not operating when a ship loses power.. Possibly. Maybe rails could stop too. I'm ambivalent about this idea though. But again, if implemented, the previous state of the logic block (or rail) should remain. They should not be set to the "off" position.