Based on the ideas of "ejecting" power cores and destroyed ships "breaking apart" to create debris fields, I think Starmade would benefit from a new game mechanic where parts of the ship are cut from the ship and pasted into an "asteroid"-style entity that can be thrown from the ship or drift away from it slowly until it slows to a stop.
This could be the kind of thing that makes "break-off" less laggy. In fact, this may already be a mechanic in the game, part of the existing "break-off" system.
I recommend that players be able to define "break-apart" items such as powercores, antennas, wings, etc. And also, that the new entities can be given a chance to explode after some time (which may be shortened, depending on damage). And finally, "break-off" items should be activatable (ejectable) via logic.
This could also introduce a new way to launch torpedoes, pods (escape, science, and otherwise), and drones. So therefore, it would need some balancing suggestions from the studio audience.
This could be the kind of thing that makes "break-off" less laggy. In fact, this may already be a mechanic in the game, part of the existing "break-off" system.
I recommend that players be able to define "break-apart" items such as powercores, antennas, wings, etc. And also, that the new entities can be given a chance to explode after some time (which may be shortened, depending on damage). And finally, "break-off" items should be activatable (ejectable) via logic.
This could also introduce a new way to launch torpedoes, pods (escape, science, and otherwise), and drones. So therefore, it would need some balancing suggestions from the studio audience.