- Joined
- Sep 27, 2014
- Messages
- 95
- Reaction score
- 19
These are the 16 thoughts I came across while testing fleets stuff.
Here are no carrier-fighters ones, since I haven't tested it yet.
1) an odd pathfinding for fleets. looks like fleets chose one of the coords which they closeup to the given nav point, and only after it being equal to the target, alter the 2nd and
3rd ones, thus providing their movement kinda giant curves instead of a straight line
1.1) fleets need route points, like "1st fly here, then there, then there", patrol cycle points are also very desirable
2) fleets have only one formation, which is a straight line. a straight line in space? really?
3) fleets over 5 ships take too long to make a formation
4) fleets don't have 'attack my target" command
5) fleets don't have "follow me" command
6) shipyards have to have a production queue, like "ok, I wanna 50 of those"
7) shipyards must have an option of auto adding ships to fleets. because making it manually just sucks. also if you don't undock the previous created ship manually away from the dock, ships stack in piles, so:
8) shipyards must have a sentry point for new ships for auto sending them there after construction
9) fleets shall be far more smarter in means of attacking stuff. just flying around it, forming a sphere is not always a best idea
10) if there are long-range ships in a fleet, short range ships should have an option to "see" their targets too and attack them too, since now they attack enemy only if it is in range and don't try to close up with them
11) fleets seem to not being receiving sun damage while unloaded
12) some ships randomly disappear from fleets with no certain reason and no messages
13) fleets need "(un)cloak and (un)jam" command
14) fleets need an "avoid battle\RUN!!!" command
15) fleets need "follow and defend that ship" command
16) repairing severely damaged ships is pain in the arse right now. there should be an auto option for that for fleets
on the whole, right now managing your fleets is tremendously routine-difficult, time-consuming and WEIRD, making them really unplayable
Here are no carrier-fighters ones, since I haven't tested it yet.
1) an odd pathfinding for fleets. looks like fleets chose one of the coords which they closeup to the given nav point, and only after it being equal to the target, alter the 2nd and
3rd ones, thus providing their movement kinda giant curves instead of a straight line
1.1) fleets need route points, like "1st fly here, then there, then there", patrol cycle points are also very desirable
2) fleets have only one formation, which is a straight line. a straight line in space? really?
3) fleets over 5 ships take too long to make a formation
4) fleets don't have 'attack my target" command
5) fleets don't have "follow me" command
6) shipyards have to have a production queue, like "ok, I wanna 50 of those"
7) shipyards must have an option of auto adding ships to fleets. because making it manually just sucks. also if you don't undock the previous created ship manually away from the dock, ships stack in piles, so:
8) shipyards must have a sentry point for new ships for auto sending them there after construction
9) fleets shall be far more smarter in means of attacking stuff. just flying around it, forming a sphere is not always a best idea
10) if there are long-range ships in a fleet, short range ships should have an option to "see" their targets too and attack them too, since now they attack enemy only if it is in range and don't try to close up with them
11) fleets seem to not being receiving sun damage while unloaded
12) some ships randomly disappear from fleets with no certain reason and no messages
13) fleets need "(un)cloak and (un)jam" command
14) fleets need an "avoid battle\RUN!!!" command
15) fleets need "follow and defend that ship" command
16) repairing severely damaged ships is pain in the arse right now. there should be an auto option for that for fleets
on the whole, right now managing your fleets is tremendously routine-difficult, time-consuming and WEIRD, making them really unplayable