With the recent patch that added in playershops, all the non-player shops that you've all seen around now happen to have a limited credit pool to buy/sell items. This change has made things EXTREMELY unbalanced in the sense that there is little new credits to ever be added back into the economy.
The result of this is that buying from the catalog is hardly an option unless you've managed to stockpile credits to the credit cap in the previous patch and even then you'll run out of money. With this new system the only extra credits people will be acquiring would be new players who spawn with a negligible amount, shops occasionally restocking (how much they restock I do not know.), or just admins manually respawning credits in.
My proposed solutions would be to either change AI shops so that they could have an infinite supply of credits such as was the case before, or a more drastic approach of re-doing the entire catalog system so you buy ships with the blocks they're made out of, rather than credits themselves.
If there's anything I'm missing about how the system works, or if I'm blatantly wrong about it please let me know.
The result of this is that buying from the catalog is hardly an option unless you've managed to stockpile credits to the credit cap in the previous patch and even then you'll run out of money. With this new system the only extra credits people will be acquiring would be new players who spawn with a negligible amount, shops occasionally restocking (how much they restock I do not know.), or just admins manually respawning credits in.
My proposed solutions would be to either change AI shops so that they could have an infinite supply of credits such as was the case before, or a more drastic approach of re-doing the entire catalog system so you buy ships with the blocks they're made out of, rather than credits themselves.
If there's anything I'm missing about how the system works, or if I'm blatantly wrong about it please let me know.